MantisBT - VCMI
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0001376VCMIMechanics - Battlespublic2013-07-22 17:262016-02-02 02:39
Ivan 
vmarkovtsev 
lowtweakalways
resolvedfixed 
0.93 
0.98g 
0001376: Unit defence decreases damage done by turrets
In H3 damage done by turrets can't be decreased by anything (not counting Air shield bug).

In VCMI this damage can be reduced by defense stat of the target. This may be what player expects to see but it also make turrets less useful than in H3.

What we should do with this? I see 3 ways:
- Leave it as it. It is not a bug, it is a feature, etc, etc, etc. Certainly easiest solution :)

- Buff turrets a bit - give them bigger damage or "Ignore defence" bonus from Behemots.

- Give them custom "raw damage" bonus or just hardcode this. Will give most similar to H3 results but somebody will need tom implement this.
No tags attached.
Issue History
2013-07-22 17:26IvanNew Issue
2016-01-06 12:16SXXNote Added: 0006249
2016-02-01 13:21vmarkovtsevAssigned To => vmarkovtsev
2016-02-01 13:21vmarkovtsevStatusnew => assigned
2016-02-01 15:07vmarkovtsevNote Added: 0006400
2016-02-02 02:39SXXStatusassigned => resolved
2016-02-02 02:39SXXFixed in Version => 0.98g
2016-02-02 02:39SXXResolutionopen => fixed

Notes
(0006249)
SXX   
2016-01-06 12:16   
Still present in current git and need fixing.
(0006400)
vmarkovtsev   
2016-02-01 15:07   
https://github.com/vcmi/vcmi/pull/188 [^]