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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001281 | VCMI | GUI - Town screen | public | 2013-05-29 20:48 | 2014-05-30 17:43 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Tow | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | x86_64 | OS | Windows | OS Version | 7 VAIO | ||||
Product Version | 0.92c | ||||||||
Target Version | Fixed in Version | 0.93 | |||||||
Summary | 0001281: Crash when building Tavern in Castle town on a loaded game | ||||||||
Description | Map is VCMI_Tests_2012, Castle town is fully built from Map Editor (Grail included), except for Tavern. We can build Tavern if we start a new game, but if it's loaded from a save, the game crashes. As per screenshots, sometimes it crashes just before, sometimes just after the Tavern appears in the town screen. Crashdump + save attached (game saved at start, no actions before). This was not there in 0.92. I cannot test if it's introduced in 0.92b, because in there we couldn't build anything in a loaded game. This is a split from a discussion started in the notes of 0001272. As posted there, Ivan found it's something with the bonus system (duplicate lighthouse bonus? - see also console message in 2nd screenshot pointing the same): Crash on server, stacktrace: 0 ?? 0x3266250 1 CBonusSystemNode::unpropagateBonus HeroBonus.cpp 817 2 CBonusSystemNode::removeBonus HeroBonus.cpp 783 3 CGTownInstance::recreateBuildingsBonuses CObjectHandler.cpp 2489 4 NewStructures::applyGs NetPacksLib.cpp 444 5 CApplyOnGS<NewStructures>::applyOnGS CGameState.cpp 72 6 CGameState::apply CGameState.cpp 1849 7 CGameHandler::sendAndApply CGameHandler.cpp 2150 8 CGameHandler::sendAndApply CGameHandler.cpp 2182 9 CGameHandler::buildStructure CGameHandler.cpp 2486 10 BuildStructure::applyGh NetPacksServer.cpp 113 11 CApplyOnGH<BuildStructure>::applyOnGH CGameHandler.cpp 87 Maybe someone familiar with the bonus system can take care of it; and maybe also check if we can expect a similar bug on other towns. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | 2013-05-29_BuildTavernCrash.jpg [^] (96,032 bytes) 2013-05-29 20:48
2013-05-29_BuildTavernCrash.7z [^] (240,904 bytes) 2013-05-29 20:48 2013-05-29_BuildTavernCrash2.jpg [^] (100,008 bytes) 2013-05-29 20:49 | ||||||||
Notes | |
(0003598) Tow (developer) 2013-05-29 21:00 |
This is issue with serializing shared_ptr. The pointers are set to the same object but they are not set to the same shared state. Serializer should do that but it was not implemented and I won't have time to fix it by 0.93. I'll try to put some workaround to make this bug not visible. |
(0003600) Tow (developer) 2013-05-30 10:47 |
Fixed in r3394. I've improved support for shared_ptr serialization. Still not complete but AFAIK should be enough for now. Added an assertion if it is not, so it'll be clear. The duplicated bonus is another issue (not really harmful) that I'll investigate later. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-05-29 20:48 | Zamolxis | New Issue | |
2013-05-29 20:48 | Zamolxis | Status | new => assigned |
2013-05-29 20:48 | Zamolxis | Assigned To | => Tow |
2013-05-29 20:48 | Zamolxis | File Added: 2013-05-29_BuildTavernCrash.jpg | |
2013-05-29 20:48 | Zamolxis | Issue generated from: 0001272 | |
2013-05-29 20:48 | Zamolxis | Relationship added | related to 0001272 |
2013-05-29 20:48 | Zamolxis | File Added: 2013-05-29_BuildTavernCrash.7z | |
2013-05-29 20:49 | Zamolxis | File Added: 2013-05-29_BuildTavernCrash2.jpg | |
2013-05-29 20:52 | Zamolxis | Description Updated | View Revisions |
2013-05-29 20:54 | Zamolxis | Description Updated | View Revisions |
2013-05-29 21:00 | Tow | Note Added: 0003598 | |
2013-05-30 10:47 | Tow | Note Added: 0003600 | |
2013-05-30 10:47 | Tow | Status | assigned => resolved |
2013-05-30 10:47 | Tow | Fixed in Version | => 0.93 |
2013-05-30 10:47 | Tow | Resolution | open => fixed |
2014-05-30 17:43 | beegee | Status | resolved => closed |
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