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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0001202 | VCMI | AI - Battles | public | 2013-02-10 11:20 | 2014-05-30 17:41 | ||||
| Reporter | Warmonger | ||||||||
| Assigned To | Warmonger | ||||||||
| Priority | normal | Severity | crash | Reproducibility | sometimes | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 0.91 | ||||||||
| Target Version | 0.92 | Fixed in Version | 0.92 | ||||||
| Summary | 0001202: Assertion fail in AI vs AI combat | ||||||||
| Description | Sometimes game crashes at line 1116 in NetPacksLib.cpp: assert(at); Once it occurs, it cna be reproduced from save ai AI attacks same neutral stack or object. One thing I may add is that it happens with Commanders on as well as off. | ||||||||
| Steps To Reproduce | Just launch some big map and let AI run for few months. | ||||||||
| Tags | No tags attached. | ||||||||
| Attached Files | |||||||||
Notes |
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(0003393) Warmonger (administrator) 2013-02-19 14:35 |
Apparently it was caused by double attack on dead stack, fixed in r3220. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2013-02-10 11:20 | Warmonger | New Issue | |
| 2013-02-10 11:20 | Warmonger | Status | new => assigned |
| 2013-02-10 11:20 | Warmonger | Assigned To | => Tow |
| 2013-02-19 14:35 | Warmonger | Note Added: 0003393 | |
| 2013-02-19 14:35 | Warmonger | Status | assigned => resolved |
| 2013-02-19 14:35 | Warmonger | Fixed in Version | => 0.92 |
| 2013-02-19 14:35 | Warmonger | Resolution | open => fixed |
| 2013-02-19 14:35 | Warmonger | Assigned To | Tow => Warmonger |
| 2014-05-30 17:41 | beegee | Status | resolved => closed |
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