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IDProjectCategoryView StatusDate SubmittedLast Update
0001103VCMIAI - Adventure Mappublic2012-09-29 12:292014-05-30 17:41
ReporterWarmonger 
Assigned ToWarmonger 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.89c 
Target VersionFixed in Version0.91 
Summary0001103: AI walks into target tiles guarded by monsters
DescriptionWhenever AI hero attacks neutral stack, with next step it goes to the tile it occupied. It happens even if tile is guarded by another monster and may result in loss of hero, if the other monster is stronger.

Also, attacking the monster shouldn't necessarily mean walking into its tile when the combat is over.
Steps To ReproduceReproductible (not easily, though) on large maps with strong monsters and months of double creatures - they tend to spawn next to each other.
TagsNo tags attached.
Attached Files

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-  Notes
(0003205)
Warmonger (administrator)
2012-11-14 14:27

Should be fixed in r3008.

- Issue History
Date Modified Username Field Change
2012-09-29 12:29 Warmonger New Issue
2012-09-29 12:29 Warmonger Status new => assigned
2012-09-29 12:29 Warmonger Assigned To => Tow
2012-09-29 12:30 Warmonger Description Updated View Revisions
2012-11-14 14:27 Warmonger Note Added: 0003205
2012-11-14 14:27 Warmonger Status assigned => resolved
2012-11-14 14:27 Warmonger Fixed in Version => 0.91
2012-11-14 14:27 Warmonger Resolution open => fixed
2012-11-14 14:27 Warmonger Assigned To Tow => Warmonger
2014-05-30 17:41 beegee Status resolved => closed

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