MantisBT - VCMI |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001103 | VCMI | AI - Adventure Map | public | 2012-09-29 12:29 | 2014-05-30 17:41 |
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Reporter | Warmonger | |
Assigned To | Warmonger | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.89c | |
Target Version | | Fixed in Version | 0.91 | |
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Summary | 0001103: AI walks into target tiles guarded by monsters |
Description | Whenever AI hero attacks neutral stack, with next step it goes to the tile it occupied. It happens even if tile is guarded by another monster and may result in loss of hero, if the other monster is stronger.
Also, attacking the monster shouldn't necessarily mean walking into its tile when the combat is over. |
Steps To Reproduce | Reproductible (not easily, though) on large maps with strong monsters and months of double creatures - they tend to spawn next to each other. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-09-29 12:29 | Warmonger | New Issue | |
2012-09-29 12:29 | Warmonger | Status | new => assigned |
2012-09-29 12:29 | Warmonger | Assigned To | => Tow |
2012-09-29 12:30 | Warmonger | Description Updated | bug_revision_view_page.php?rev_id=1944#r1944 |
2012-11-14 14:27 | Warmonger | Note Added: 0003205 | |
2012-11-14 14:27 | Warmonger | Status | assigned => resolved |
2012-11-14 14:27 | Warmonger | Fixed in Version | => 0.91 |
2012-11-14 14:27 | Warmonger | Resolution | open => fixed |
2012-11-14 14:27 | Warmonger | Assigned To | Tow => Warmonger |
2014-05-30 17:41 | beegee | Status | resolved => closed |