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View Revisions: Issue #2368 | [ Back to Issue ] | ||
Summary | 0002368: Missing feature - environment sounds | ||
Revision | 2016-01-08 12:25 by SXX | ||
Description | Some objects in game must have background sounds that played when your hero stand next to them. Volume is depend on distance from them. I'll try to make a lists of these sound effects there. |
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Revision | 2016-01-08 14:11 by SXX | ||
Description | Some objects in game must have background sounds that played when your hero stand next to them. Volume is depend on distance from them. I'll try to make a lists of these sound effects there. Max distance is 3 tiles. Less distance is higher volume: 3 3 3 3 3 3 3 3 2 2 2 2 2 3 3 2 1 1 1 2 3 3 2 1 S 1 2 3 3 2 1 1 1 2 3 3 2 2 2 2 2 3 3 3 3 3 3 3 3 |
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Revision | 2016-01-08 14:23 by SXX | ||
Description | Some objects in game must have background sounds that played when your hero stand next to them. Volume is depend on distance from them. I'll try to make a lists of these sound effects there. Max distance is 3 tiles. Less distance is higher volume: 3 3 3 3 3 3 3 3 2 2 2 2 2 3 3 2 1 1 1 2 3 3 2 1 S 1 2 3 3 2 1 1 1 2 3 3 2 2 2 2 2 3 3 3 3 3 3 3 3 S - Sound source. It's size can be even 8x8 but sound always distribute to 3 tiles around it. |
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Revision | 2016-01-08 15:03 by SXX | ||
Description | Some objects in game must have background sounds that played when your hero stand next to them. Volume is depend on distance from them. I'll try to make a lists of these sound effects there. Max distance is 3 tiles. Less distance is higher volume: 3 3 3 3 3 3 3 3 2 2 2 2 2 3 3 2 1 1 1 2 3 3 2 1 S 1 2 3 3 2 1 1 1 2 3 3 2 2 2 2 2 3 3 3 3 3 3 3 3S - Sound source. It's size can be even 8x8 but sound always distribute to 3 tiles around it. Special cases: - Multiple tiles don't make volume higher. - There also special surf sound 3 tiles from shoreline. - When you're on water away from shoreline there is no background sounds. Same for land |
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Revision | 2016-01-08 14:23 by SXX | ||
Additional Information | |||
Revision | 2016-01-08 15:03 by SXX | ||
Additional Information | Most of objects does have background sound so it's easier to list one that don't have it: - Non-active objects (rocks, trees, etc). - - Exceptions: Volcano's from lava terrain - All monsters, heroes (include prison), towns. - Pickables except Campfire - Quest objects: Border Gate, Keymaster Tents, Seer's Hut, Spridion of Seer - Hut of Magi, Eye of Magi - All cartographers - Some of rewardable objects don't have sounds: - - Idol of fortune - - Library of enlightenment - - Tree of knowledge - - Witch Hut - - Oasis - - Lean to - - Corpse - One of creature banks: Pyramid - All water objects. - - Exceptions: Whirlpool, sirens, buoy - Other map objects: - - Events, Signs, Warriors Tomb, Lighthouse, Magic well, Redwood, Freelancer's guild, Cover of darkness, Altar of Sacrifice Notes about special terrain: - Only two have sound: Magin plains and Cursed ground - If multiple magical terrains is on top of each other only top terrain sound play. If top one don't have background sound then there is no sound. - If two terrains only partially cover each other and you stay on then you may hear both sounds. |
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Revision | 2016-01-08 15:04 by SXX | ||
Description | Some objects in game must have background sounds that played when your hero stand next to them. Volume is depend on distance from them. I'll try to make a lists of these sound effects there. Max distance is 3 tiles. Less distance is higher volume: 3 3 3 3 3 3 3 3 2 2 2 2 2 3 3 2 1 1 1 2 3 3 2 1 S 1 2 3 3 2 1 1 1 2 3 3 2 2 2 2 2 3 3 3 3 3 3 3 3S - Sound source. It's size can be even 8x8 but sound always distribute to 3 tiles around it. Important: - Not sure there is any limit of number of different simultaneous sounds. - Multiple tiles with same sound don't make volume higher. - There also special surf sound 3 tiles from shoreline. - When you're on water away from shoreline there is no background sounds. Same for land |
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