View Revisions: Issue #226 |
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Summary |
0000226: The textures of moving units are placed behind the textures of the other units, war machines or even obstacles |
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Revision |
2009-11-21 19:02 by Zamolxis |
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Description |
Mainly noticeable if units are walking up & down in front of the war machines (noticed for Ballista & Cart): when a unit in the hex below the Ballista wants to go 2 hexes up, when it crosses in front of the machine, the unit's textures go below the textures of the machine, while it's the machine (the static object) which should be behind. |
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Revision |
2009-11-21 19:07 by Zamolxis |
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Description |
Noticeable for example if units are walking up & down in front of the war machines: when a unit in the hex below the Ballista wants to go 2 hexes up, when it crosses in front of the machine, the unit's textures go below the textures of the machine, while it's the machine (the static object) which should be behind.
EDIT: After further tests, I noticed it's easy to reproduce also with units overlapping other units (Summary updated). |