VCMI - Change Log VCMI - 0.86 (Released 2011-09-01) [ View Issues ] ================================= - 0000415: [GUI - Other] In HotSeat, after we board a boat (and the next days if we sail in the area), a ghost image of the purchased boat remains (Tow) - resolved. - 0000791: [Mechanics - Battles] Crash during Rogues' move (potentially related to the change of diagonal while moving down on the vertical) (Tow) - resolved. - 0000789: [Mechanics - Battles] Artillery skill does not give control of the turrets (Tow) - resolved. - 0000743: [Mechanics - Objects] If we attack a Creature Bank with full army AND we lose at least 1 stack in battle, at the end we get also the 'deserted' msg (Warmonger) - resolved. - 0000796: [Mechanics - Battles] Attacker creature ability used by the retaliating creature as well (new since 0.85b/c) + summon boat message in battle log (Tow) - resolved. - 0000758: [GUI - Battles] Infernal Troglodyte is painted strange color in Stack Queue (Ivan) - resolved. - 0000757: [GUI - Battles] Combat Options window is not centered in high resolutions (Ivan) - resolved. - 0000555: [Sound, music, videos] Music Volume gets reset to minimum whenever we start a new game, after we just opened the application (+ saved sound settings) (Ivan) - resolved. - 0000771: [GUI - Adventure Map] Hero path is not refreshed on new turn (Tow) - resolved. - 0000731: [Mechanics - Battles] Hero can't retreat during tactics mode (Tow) - resolved. - 0000768: [GUI - Adventure Map] Invisible spawning monsters are still here (Tow) - resolved. - 0000782: [Other] crash after finishing battle at castle (Tow) - resolved. - 0000772: [GUI - PreGame] Arrows for selecting starting town appear even when town is fixed (Tow) - resolved. - 0000781: [Mechanics - Town structures] miners guild require upg. dwarf cottage but can be build before (Ivan) - resolved. - 0000332: [GUI - Battles] Different spell damage information in battle log (phrasing + no number of creatures killed) (Warmonger) - resolved. - 0000740: [GUI - Other] The new creature card does not display the number of creatures in stack (Warmonger) - resolved. - 0000777: [Mechanics - Adventure Map] Cheat vcmiainur actually gives 10 archangels in each slot instead of 5 (Warmonger) - resolved. - 0000775: [GUI - Town screen] graphic artifact on vampire mansion (Ivan) - resolved. - 0000776: [Mechanics - Other] Month Of creatures are placed in solid rock in underground. (Warmonger) - resolved. - 0000762: [Mechanics - Other] Crash at opening map with AI (Ivan) - resolved. - 0000615: [Mechanics - Other] Creatures banks - if hero gains more than 1 lvl, reward appears after first gained lvl not after last. (Warmonger) - resolved. - 0000574: [Mechanics - Objects] Pyramid: If hero gains Expert Wisdom after fighting at Pyramid, he should be able to learn the spell offered (Warmonger) - resolved. - 0000761: [GUI - Hero screen / Exchange window] Crash after disassembling an artifact (Warmonger) - resolved. - 0000741: [GUI - Hero screen / Exchange window] Console red (error?) message: Unexpected Artifact Movement (Tow) - resolved. - 0000738: [GUI - Other] Console message: (War Machine) don't have a base stack! (ubuntux) - resolved. - 0000400: [GUI - Battles] For some towns, the Tower/Wall parts are still misplaced (possibly also the shooters) (beegee) - resolved. - 0000753: [Mechanics - Adventure Map] Crash after casting expert Town Portal while already in town (Tow) - resolved. - 0000750: [GUI - Battles] Catapult projectile does not take into account high resolution set (beegee) - resolved. - 0000759: [Mechanics - Adventure Map] Game crashes on week of double growth (Tow) - resolved. - 0000755: [GUI - Hero screen / Exchange window] Crash when hero screen is opened (Tow) - resolved. - 0000754: [Mechanics - Adventure Map] Frequent crash on picking resources (Tow) - resolved. - 0000607: [GUI - Adventure Map] non-updating cursors for hero moving after teleport and maybe subterra gate(THEY'RE DON'T WORK as sep.iss.) and maybe whirlpool (Warmonger) - resolved. - 0000479: [GUI - Battles] No info about First Aid Tent healings in the Battle Log (Warmonger) - resolved. - 0000756: [Mechanics - Objects] Combined artifacts don't initiate their components (Warmonger) - resolved. - 0000538: [Mechanics - Battles] Battle freeze if we try to cast a spell which is not yet implemented (Warmonger) - resolved. - 0000180: [Mechanics - Battles] Undead can be affected by Curse (and perhaps Bless). (Warmonger) - resolved. - 0000709: [Mechanics - Objects] Warrior's Tomb may give The Grail (Warmonger) - resolved. - 0000128: [Other] Default for RoE and AB maps to not have combination artifact appear as random relic class artifacts - like the default in SoD. (Warmonger) - resolved. - 0000293: [GUI - Battles] Chain lighting - wrong info window, no dmg info (Warmonger) - closed. - 0000299: [Mechanics - Battles] Death ripple - to cast you need to aim on the battle field and should effect on all creatures in the same moment (Warmonger) - closed. - 0000063: [Sound, music, videos] Sound does not play when picking up an artifact. Also no terrain music yet. (Tow) - closed. - 0000033: [GUI - Battles] Creatures tend to stop at every hex during movemen (0.7b#30) (beegee) - closed. - 0000586: [Sound, music, videos] The sound associated with Puzzle Map is not yet implemented (Ivan) - closed. - 0000453: [Mechanics - Battles] Feature request: possibility to start battles directly (skip battle freeze during intro music) (Ivan) - closed. - 0000174: [GUI - Battles] Central Tower in siege interface is placed 1 hex higher as compared to H3 (perhaps better?) (beegee) - closed. - 0000172: [GUI - Battles] Inferno shooters are slightly misplaced in the castle towers (beegee) - closed. - 0000765: [Other] vcmiclient-CVideoHandler.o -- compilation fails (Ivan) - closed. - 0000763: [Other] Compilation of vcmiclient-CVideoHandler.o fails (Ivan) - closed. [48 issues]