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Summary 0000172: Inferno shooters are slightly misplaced in the castle towers
Revision 2010-05-29 23:47 by Zamolxis
Description 1. UPPER TOWER: The shooter is placed a bit too high (2-3 millimeters, not sure how much would that be in pixels). If you check the H3 screenshot attached to 0000171, the Gog's left hand is almost not visible inside the tower. In VCMI however, the hand is fully visible, and the top of its head goes a bit out of the battlefield interface.

2. CENTER TOWER: The shooter is just a tiny bit too high (like 1 millimeter). It can be again noticed on the left hand. In VCMI is totally visible, while in H3 it's still visible, but with the lower part a bit inside the tower.

3. LOWER TOWER: The shooter is placed a bit too low. In the screenshot below you can see that this time it's the H3 Gog whose left hand is visible, while in VCMI its hand is inside the tower.
Revision 2010-03-02 00:38 by Zamolxis
Description 1. UPPER TOWER: The shooter is placed a bit too high (2-3 millimeters, not sure how much would that be in pixels). If you check the H3 screenshot attached to 0000171, the Gog's left hand is almost not visible inside the tower. In VCMI however, the hand is fully visible, and the top of its head goes a bit out of the battlefield interface.



2. CENTER TOWER: The shooter is just a tiny bit too high (like 1 millimeter). It can be again noticed on the left hand. In VCMI is totally visible, while in H3 it's still visible, but with the lower part a bit inside the tower.



3. LOWER TOWER: The shooter is placed a bit too low. In the screenshot below you can see that this time it's the H3 Gog whose left hand is visible, while in VCMI its hand is inside the tower.

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