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Summary 0000109: Ships do not correspond to their alignments.
Revision 2010-05-29 21:48 by Zamolxis
Description 0.73#81 - Ships do not correspond to their alignments.

In VCMI all Build Ship screens display the same boat, and the built boats are the same. However H3 has 3 different boats:

1) - The "default" Ship. It's the one that we have now in VCMI. This is the default H3 boat that we should be getting at Castle and from the Adv.Map Shipyards.

2) - The "Ghost" Ship, which should be given at Necropolis:
http://s4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/?action=view&current=2009-09-12_H3NecroShip.jpg [^]

3) - And the Vessel (or Craft?), which should be given at Fortress:
http://s4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/?action=view&current=2009-09-12_H3FortressShip.jpg [^]

DEVELOPMENT NOTES:

a) Conflux did not come with a ship of its own. The Shipyard screen was showing the Necro Ship, after buying it the Castle Ship was popping on the Adventure Map, while the cartoonish ship that was created in the town screen looked nothing like either of the two. As that didn't make much sense (one of the rushed elements of the AB release), I guess in VCMI we need to make a decision on it. The Necro ship definitely has no place there (it looks like either a Ghost ship, or else a burned out ship, which could also suit Inferno or Dungeon at best, but that's it). So the choice is between the Castle and the Fortress ship. The Castle one would be okay, unless we want to associate the 3 ships with the 3 alignment groups - Good/Evil/Neutral - in which case Conflux should get the same boat as Fortress. Or else design a new ship tailored for the alignment. But that's already modding I guess.

b) Summon Boat. I ran some tests in H3, and the spell does not seem to be associate with hero's alignment: hero summons always the closest empty boat and if no boat on the map, then they summon the Ghost Ship (I guess it somehow makes sense as it's summoned out of nowhere). This is FYI - I guess we can still decide if we want to associate boats with alignments or not. In case we would, when no boats on the map (or 2 equally far), heroes would summon a certain preferred boat. But that's just an idea, we can also leave things like in H3 from this perspective.

c) H3 was providing the same boat type (Castle) on the Adventure Map for all town shipyards. So even if Necro & Fortress were displaying their boats in the Buy Ship screen, after exiting town, the Castle ship was in front of it. This was IMO a minor bug in H3, and not an intended feature, so I don't think we need to repeat in VCMI. But same as the other points, I guess this is a decision for the devs.

[If anybody has other info regarding NWC's further purposes for the 3 boat types, please share]
Revision 2010-05-29 21:47 by Zamolxis
Description 0.73#81 - Ships do not correspond to their alignments.

In VCMI all Build Ship screens display the same boat, and the built boats are the same. However H3 has 3 different boats:

1) - The "default" Ship. It's the one that we have now in VCMI. This is the default H3 boat that we should be getting at Castle and from the Adv.Map Shipyards.

2) - The "Ghost" Ship, which should be given at Necropolis:

http://s4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/?action=view&current=2009-09-12_H3NecroShip.jpg [^]

3) - And the Vessel (or Craft?), which should be given at Fortress:

http://s4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/?action=view&current=2009-09-12_H3FortressShip.jpg [^]

DEVELOPMENT NOTES:

a) Conflux did not come with a ship of its own. The Shipyard screen was showing the Necro Ship, after buying it the Castle Ship was popping on the Adventure Map, while the cartoonish ship that was created in the town screen looked nothing like either of the two. As that didn't make much sense (one of the rushed elements of the AB release), I guess in VCMI we need to make a decision on it. The Necro ship definitely has no place there (it looks like either a Ghost ship, or else a burned out ship, which could also suit Inferno or Dungeon at best, but that's it). So the choice is between the Castle and the Fortress ship. The Castle one would be okay, unless we want to associate the 3 ships with the 3 alignment groups - Good/Evil/Neutral - in which case Conflux should get the same boat as Fortress. Or else design a new ship tailored for the alignment. But that's already modding I guess.

b) Summon Boat. I ran some tests in H3, and the spell does not seem to be associate with hero's alignment: hero summons always the closest empty boat and if no boat on the map, then they summon the Ghost Ship (I guess it somehow makes sense as it's summoned out of nowhere). This is FYI - I guess we can still decide if we want to associate boats with alignments or not. In case we would, when no boats on the map (or 2 equally far), heroes would summon a certain preferred boat. But that's just an idea, we can also leave things like in H3 from this perspective.

c) H3 was providing the same boat type (Castle) on the Adventure Map for all town shipyards. So even if Necro & Fortress were displaying their boats in the Buy Ship screen, after exiting town, the Castle ship was in front of it. This was IMO a minor bug in H3, and not an intended feature, so I don't think we need to repeat in VCMI. But same as the other points, I guess this is a decision for the devs.

[If anybody has other info regarding NWC's further purposes for the 3 boat types, please share]
Revision 2009-10-27 20:27 by Zamolxis
Description 0.73#81 - Ships do not correspond to their alignments.



In VCMI all Build Ship screens display the same boat, and the built boats are the same. However H3 has 3 different boats:



1) - The "default" Ship. It's the one that we have now in VCMI. This is the default H3 boat that we should be getting at Castle and from the Adv.Map Shipyards.



2) - The "Ghost" Ship, which should be given at Necropolis:

http://s4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/?action=view&current=2009-09-12_H3NecroShip.jpg [^]



3) - And the Vessel (or Craft?), which should be given at Fortress:

http://s4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/?action=view&current=2009-09-12_H3FortressShip.jpg [^]



DEVELOPMENT NOTES:



a) Conflux did not come with a ship of its own. The Shipyard screen was showing the Necro Ship, after buying it the Castle Ship was popping on the Adventure Map, while the cartoonish ship that was created in the town screen looked nothing like either of the two. As that didn't make much sense (one of the rushed elements of the AB release), I guess in VCMI we need to make a decision on it. The Necro ship definitely has no place there (it looks like either a Ghost ship, or else a burned out ship, which could also suit Inferno or Dungeon at best, but that's it). So the choice is between the Castle and the Fortress ship. The Castle one would be okay, unless we want to associate the 3 ships with the 3 alignment groups - Good/Evil/Neutral - in which case Conflux should get the same boat as Fortress. Or else design a new ship tailored for the alignment. But that's already modding I guess.



b) Summon Boat. I ran some tests in H3, and the spell does not seem to be associate with hero's alignment: hero summons always the closest empty boat and if no boat on the map, then they summon the Ghost Ship (I guess it somehow makes sense as it's summoned out of nowhere). This is FYI - I guess we can still decide if we want to associate boats with alignments or not. In case we would, when no boats on the map (or 2 equally far), heroes would summon a certain preferred boat. But that's just an idea, we can also leave things like in H3 from this perspective.



c) H3 was providing the same boat type (Castle) on the Adventure Map for all town shipyards. So even if Necro & Fortress were displaying their boats in the Buy Ship screen, after exiting town, the Castle ship was in front of it. This was IMO a minor bug in H3, and not an intended feature, so I don't think we need to repeat in VCMI. But same as the other points, I guess this is a decision for the devs.



[If anybody has other info regarding NWC's further purposes for the 3 boat types, please share]
Revision 2009-10-27 17:44 by Zamolxis
Description # 81 - Ships do not correspond to their alignments.

In VCMI all Build Ship screens display the same boat, and the built boats are the same. However H3 has 3 different boats:

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