MantisBT

View Revisions: Issue #171 Back to Issue ]
Summary 0000171: The overlapping order of walls-creatures-hero is incorrect during sieges
Revision 2009-10-16 00:59 by Zamolxis
Additional Information Please see the attached screenshots for exemplification of some differences between VCMI & H3, as well as the 1st screenshot of report 0000170 for examples of "creatures in walls" due to wrong priorities.



This report was created after a more detailed analysis of forum report 0.73c#36: http://forum.vcmi.eu/viewtopic.php?p=3682#3682 [^]
Revision 2009-10-16 01:13 by Zamolxis
Additional Information Please see the attached screenshots for exemplification of some differences between VCMI & H3, as well as the 1st screenshot of report 0000170 for examples of "creatures in walls" due to wrong priorities. The graphic markings for the side tower and heroes can be ignored here, they are for reports 0000172 & 0000173.



This report was created after a more detailed analysis of forum report 0.73c#36: http://forum.vcmi.eu/viewtopic.php?p=3682#3682 [^]
Revision 2009-10-16 01:13 by Zamolxis
Description Here are the rules for each part of the wall:



1. UPPER SIDE WALL (1st row of hexes):

- The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74)

- The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet)

- The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK



2. UPPER FRONT WALL (rows 2 till 5):

- The Creatures inside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures in the hexes just in front of them - OK



3. FORT GATE (row 6):

- The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area.



4. LOWER FRONT WALL (rows 7 till 11):

- The Creatures outside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures inside - OK



5. CENTRAL TOWER (behind hexed battlefield):

- The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK
Revision 2009-10-16 01:21 by Zamolxis
Description Here are the rules for each part of the wall:



1. UPPER SIDE WALL (1st row of hexes):

- The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74)

- The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet)

- The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK



2. UPPER FRONT WALL (rows 2 till 5):

- The Creatures inside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures in the hexes just in front of them - OK



3. FORT GATE (row 6):

- The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented)



4. LOWER FRONT WALL (rows 7 till 11):

- The Creatures outside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures inside - OK



5. CENTRAL TOWER (behind hexed battlefield):

- The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK
Revision 2009-10-16 02:12 by Zamolxis
Description Here are the rules for each part of the wall:



1. UPPER SIDE WALL (1st row of hexes):

- The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74)

- The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet)

- The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK



2. UPPER FRONT WALL (rows 2 till 5):

- The Creatures inside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures in the hexes just in front of them - OK



3. FORT GATE (row 6):

- The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented)



4. LOWER FRONT WALL (rows 7 till 11):

- The Creatures outside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures inside - OK



5. CENTRAL TOWER (behind hexed battlefield):

- The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK

- The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - NOT OK (e.g.: Ballista is displayed above the tower)

- The base of the tower does not have priority over the objects in the last 4 rows of battlefield hexes (First Aid Tent or creatures) - OK
Revision 2009-10-16 02:14 by Zamolxis
Description Here are the rules for each part of the wall:



1. UPPER SIDE WALL (1st row of hexes):

- The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74)

- The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet)

- The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK



2. UPPER FRONT WALL (rows 2 till 5):

- The Creatures inside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures in the hexes just in front of them - OK



3. FORT GATE (row 6):

- The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented)



4. LOWER FRONT WALL (rows 7 till 11):

- The Creatures outside the walls have priority over walls - NOT OK

- The Walls have priority over the creatures inside - OK



5. CENTRAL TOWER (behind hexed battlefield):

- The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK

- The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - NOT OK (e.g.: Ballista is displayed above the tower)

- The base of the tower does not have priority over the objects in the last 3 rows of battlefield hexes (First Aid Tent or creatures) - OK
Revision 2010-05-29 23:46 by Zamolxis
Description Here are the rules for each part of the wall:

1. UPPER SIDE WALL (1st row of hexes):
- The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74)
- The Creatures inside the walls in the 1st row of hexes should have priority over the wall - NOT OK (this is part of the forum report 0.73c#36 which is not fixed yet)
- The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK

2. UPPER FRONT WALL (rows 2 till 5):
- The Creatures inside the walls have priority over walls - NOT OK
- The Walls have priority over the creatures in the hexes just in front of them - OK

3. FORT GATE (row 6):
- The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented)

4. LOWER FRONT WALL (rows 7 till 11):
- The Creatures outside the walls have priority over walls - NOT OK
- The Walls have priority over the creatures inside - OK

5. CENTRAL TOWER (behind hexed battlefield):
- The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK
- The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - NOT OK (e.g.: Ballista is displayed above the tower)
- The base of the tower does not have priority over the objects in the last 3 rows of battlefield hexes (First Aid Tent or creatures) - OK
Revision 2010-05-29 23:46 by Zamolxis
Additional Information Please see the attached screenshots for exemplification of some differences between VCMI & H3, as well as the 1st screenshot of report 0000170 for examples of "creatures in walls" due to wrong priorities. The graphic markings for the side tower and heroes can be ignored here, they are for reports 0000172 & 0000173.

This report was created after a more detailed analysis of forum report 0.73c#36: http://forum.vcmi.eu/viewtopic.php?p=3682#3682 [^]
Revision 2011-05-11 17:46 by beegee
Description Here are the rules for each part of the wall:

1. UPPER SIDE WALL (1st row of hexes):
- The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74)
- The Creatures inside the walls in the 1st row of hexes should have priority over the wall - OK, is fixed in next version)
- The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK

2. UPPER FRONT WALL (rows 2 till 5):
- The Creatures inside the walls have priority over walls - NOT OK
- The Walls have priority over the creatures in the hexes just in front of them - OK

3. FORT GATE (row 6):
- The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented)

4. LOWER FRONT WALL (rows 7 till 11):
- The Creatures outside the walls have priority over walls - NOT OK
- The Walls have priority over the creatures inside - OK

5. CENTRAL TOWER (behind hexed battlefield):
- The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - NOT OK
- The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - NOT OK (e.g.: Ballista is displayed above the tower)
- The base of the tower does not have priority over the objects in the last 3 rows of battlefield hexes (First Aid Tent or creatures) - OK
Revision 2011-05-15 17:39 by beegee
Description Here are the rules for each part of the wall:

1. UPPER SIDE WALL (1st row of hexes):
- The Hero should have priority over the wall - OK in 0.74 (this was part of the forum report 0.73c#36 which was fixed in 0.74)
- The Creatures inside the walls in the 1st row of hexes should have priority over the wall - OK, is fixed in next version)
- The Wall(Tower) has priority over the creature in the 1st hex in front of it - OK

2. UPPER FRONT WALL (rows 2 till 5):
- The Creatures inside the walls have priority over walls - OK
- The Walls have priority over the creatures in the hexes just in front of them - OK

3. FORT GATE (row 6):
- The Walls have priority over the creature(s) in the hexes which are partly covered by the wall in the gate area - seems OK (to be checked also after Gate is implemented)

4. LOWER FRONT WALL (rows 7 till 11):
- The Creatures outside the walls have priority over walls - OK
- The Walls have priority over the creatures inside - OK

5. CENTRAL TOWER (behind hexed battlefield):
- The Shooter in the Tower has priority over whatever objects on the ground (hero, war machines etc) - OK
- The Tower itself has priority over whatever objects on the ground on the first 7 rows of battlefield hexes - OK (e.g.: Ballista is displayed above the tower)
- The base of the tower does not have priority over the objects in the last 3 rows of battlefield hexes (First Aid Tent or creatures) - OK

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