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Summary 0000100: Incorrect display of the mouse cursor during enemy's turn in battle
Revision 2009-10-18 23:20 by Zamolxis
Description # 68 - Incorrect display of the mouse cursor during enemy's turn in battle (frozen shaded hex i/o mobile arrow)


VCMI: - Cursor disappears, leaving a frozen shaded hex (until enemy ends their movement)


H3: Cursors changes to an arrow, which can still move during enemy's turn; and there's no shaded hex on the battlefield during enemy's turn
Revision 2009-10-18 23:21 by Zamolxis
Description 0.73#68 - Incorrect display of the mouse cursor during enemy's turn in battle (frozen shaded hex i/o mobile arrow - see screenshots)


VCMI: - Cursor disappears, leaving a frozen shaded hex (until enemy ends their movement)


H3: Cursors changes to an arrow, which can still move during enemy's turn; and there's no shaded hex on the battlefield during enemy's turn

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