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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000880 | VCMI | GUI - PreGame | public | 2012-02-27 10:18 | 2012-03-01 11:56 | ||||
| Reporter | q4a | ||||||||
| Assigned To | Tow | ||||||||
| Priority | normal | Severity | feature | Reproducibility | always | ||||
| Status | closed | Resolution | no change required | ||||||
| Platform | x86 | OS | Windows | OS Version | XP SP3 | ||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000880: Original WoG does not show default non-random hero on PreGame screen | ||||||||
| Description | Original WoG does not show default non-random hero on PreGame screen: see attached image. Tested on S-size map "Adventures of Jared Haret". WoG version 3.58f, vcmi - r2561. | ||||||||
| Tags | No tags attached. | ||||||||
| Attached Files | |||||||||
Notes |
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(0002256) majaczek (reporter) 2012-03-01 09:02 |
Leave it as is. The wog mechanic were only partially correct. ERA "fixed" it. Then we should keep it as feature or make it hardcoded wog option. |
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(0002259) Tow (developer) 2012-03-01 11:56 |
Majaczek is right. I implemented the current behaviour and treated it as a fix. For given example of „Adventures of Jared Haret” — the Tan player has a few predefined heroes, one of them is Thenith with a portrait we show. Our information is correct. The player doesn't receive any random hero, so the information WoG displays is wrong. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2012-02-27 10:18 | q4a | New Issue | |
| 2012-02-27 10:18 | q4a | Status | new => assigned |
| 2012-02-27 10:18 | q4a | Assigned To | => Tow |
| 2012-02-27 10:18 | q4a | File Added: 13.PNG | |
| 2012-03-01 09:02 | majaczek | Note Added: 0002256 | |
| 2012-03-01 10:18 | Zamolxis | Severity | minor => feature |
| 2012-03-01 11:56 | Tow | Note Added: 0002259 | |
| 2012-03-01 11:56 | Tow | Status | assigned => closed |
| 2012-03-01 11:56 | Tow | Resolution | open => no change required |
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