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ID | Project | Category | View Status | Date Submitted | Last Update |
0000795 | VCMI | Mechanics - Other | public | 2011-08-31 15:20 | 2014-05-30 17:40 |
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Reporter | Zamolxis | |
Assigned To | Tow | |
Priority | normal | Severity | crash | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | VAIO | OS | Win7 | OS Version | 64-bit |
Product Version | 0.85c | |
Target Version | | Fixed in Version | | |
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Summary | 0000795: Event crash (new since 0.85b/c) |
Description | Take Septienna in the attached save and move 1 tile down, where an even awaits her (you can check the VCMI_Tests_2011a map for event contents if necessary). At the end of the battle you get the crash in the screenshots. Crashdump attached.
I checked in 0.85 and the problem wasn't there. Then I checked in 0.85b, and there I got a double crash: one crashdump created before the battle, and another at the end like we have now in 0.85c. I assume that's because of some other bug fixed in the meantime. |
Tags | No tags attached. |
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Attached Files | 2011-08-31_CrashEventFight.jpg [^] (141,763 bytes) 2011-08-31 15:20

2011-08-31_CrashEventFightSave.7z [^] (87,232 bytes) 2011-08-31 15:21
2011-08-31_CrashEventFight.7z [^] (112,490 bytes) 2011-08-31 15:21
2011-08-31_CrashEventFightAfterEnter.jpg [^] (161,643 bytes) 2011-08-31 15:22

2011-08-31_CrashEventFightAfterSecondEnter.jpg [^] (147,087 bytes) 2011-08-31 15:22

2011-08-31_CrashEventFightAfterSecondEnter.7z [^] (106,912 bytes) 2011-08-31 15:22 |
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