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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000758 | VCMI | GUI - Battles | public | 2011-06-20 06:41 | 2014-05-30 17:40 | ||||
Reporter | Warmonger | ||||||||
Assigned To | Ivan | ||||||||
Priority | low | Severity | minor | Reproducibility | have not tried | ||||
Status | closed | Resolution | fixed | ||||||
Platform | PC | OS | Windows 7 | OS Version | vanillia | ||||
Product Version | 0.85 | ||||||||
Target Version | Fixed in Version | 0.86 | |||||||
Summary | 0000758: Infernal Troglodyte is painted strange color in Stack Queue | ||||||||
Description | See screenshot: http://i118.photobucket.com/albums/o102/DjFaust/VCMI/InfernalTroglodyteColor.png [^] This bright green is something not quite expected here, especialy when comapred to original creature. | ||||||||
Steps To Reproduce | Played on Arrogance 3. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0001939) Ivan (developer) 2011-08-27 23:37 |
This is really weird - VCMI code is correct - that green color is one of "special" .def colors 00ff00 (color index - 7) but H3 replace this color with its own value (305c20) For now best solution IMO is tweak the code to fix this color on loading, later - correct .def or only this frame may be a better way to fix this. |
(0001946) Ivan (developer) 2011-08-31 12:13 |
added workaround for this image in rev 2337 |
Issue History | |||
Date Modified | Username | Field | Change |
2011-06-20 06:41 | Warmonger | New Issue | |
2011-06-20 06:41 | Warmonger | Status | new => assigned |
2011-06-20 06:41 | Warmonger | Assigned To | => Tow dragon |
2011-08-27 23:37 | Ivan | Note Added: 0001939 | |
2011-08-27 23:37 | Ivan | Assigned To | Tow dragon => Ivan |
2011-08-31 12:13 | Ivan | Note Added: 0001946 | |
2011-08-31 12:13 | Ivan | Status | assigned => resolved |
2011-08-31 12:13 | Ivan | Fixed in Version | => 0.89 |
2011-08-31 12:13 | Ivan | Resolution | open => fixed |
2014-05-30 17:40 | beegee | Status | resolved => closed |
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