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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000515 | VCMI | Mechanics - Adventure Map | public | 2010-07-03 03:32 | 2023-06-21 15:30 | ||||||||
Reporter | Zamolxis | ||||||||||||
Assigned To | SXX | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | AMD 5600+ | OS | Windows | OS Version | XP SP3 | ||||||||
Product Version | 0.81 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000515: "There is no place to put the boat" if the water is on the left (west) side of the shore + Correct Rules for boat summoning | ||||||||||||
Description | Also, the position where the boat appears should be tweaked to match H3. I've struggled for half an hour to figure out what was the rule in H3 (see attached screenshot) and it turns out the system was actually quite simple. First, please see here the priority of the water tiles around the hero (clockwise, starting above the hero): 8 1 2 7 x 3 6 5 4 The rules are as follows: - The game looks for the highest priority water tile available to place the boat (1 being the highest) at 1st cast - At 2nd cast the game looks for the 2nd highest priority water tile to place the boat - Further casting will continue to regularly alternate between the 1st & 2nd highest priority tiles (if only 1 available, after 1st cast it will be blocked by the summoned boat already - then see last rule below) - If there are more than 2 available water tiles, still only the first 2 are considered (a boat is never placed on a 3rd available water tile) - If an empty boat occupies what could be the 1st or 2nd available tile, then the game considers it as obstacle as well, hence choosing the empty tile and the boat moves there - If all tiles around the hero are occupied (even if that means occupied by empty boats on water), we get the message "There is no place to put a boat" which we normally get when there is no free water tile around Take Sir Mullich in the attached map to run your tests. For the bug in the subject, just take him to a vertical shore where the water is to the west (but I guess you don't need to waste time with the bug as long as you implement the above rules correctly) Note: monster area of control does not impact water tiles. I'm pointing this out just in case, because the above rules should not be impacted by a monster stationed next to a water tile. Boats can be summoned on tiles adjacent to a monster and hero can board it without starting a fight (of course, only if he does not need to go through a terrain tile guarded by that monster before getting to the boat). | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | 2010-07-03_SummonBoatPosition.jpg [^] (440,740 bytes) 2010-07-03 03:32
VCMI_Tests.h3m [^] (12,527 bytes) 2010-07-03 03:35 | ||||||||||||
Notes | |
(0006117) SXX (administrator) 2015-11-25 16:56 edited on: 2015-11-25 16:56 |
"Summon boat" spell still fail to summon boat on position "6" from this task description in current git. |
(0006119) SXX (administrator) 2015-11-26 07:10 edited on: 2015-11-26 07:11 |
Looks like issue related to the fact that IBoatGenerator::bestLocation use "pos" of object and looks like hero position is displaced due "h3m" thingy. |
(0006120) SXX (administrator) 2015-11-26 07:21 |
BTW we really need to get rid of that "convertPosition"... |
(0006121) SXX (administrator) 2015-11-26 08:03 |
Applied temporary fix: https://github.com/vcmi/vcmi/commit/c45cd1f4c284232275a9662e7f519d707d1af555 [^] Though once I have time on that I'll try to get rid of convertPosition. Can't do that now because it's would require a lot of testing. |
(0008636) Ivan (developer) 2023-06-21 15:30 |
Fixed in https://github.com/vcmi/vcmi/pull/2243 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2010-07-03 03:32 | Zamolxis | New Issue | |
2010-07-03 03:32 | Zamolxis | File Added: 2010-07-03_SummonBoatPosition.jpg | |
2010-07-03 03:35 | Zamolxis | Description Updated | View Revisions |
2010-07-03 03:35 | Zamolxis | File Added: VCMI_Tests.h3m | |
2015-11-13 21:11 | SXX | Assigned To | => SXX |
2015-11-13 21:11 | SXX | Status | new => assigned |
2015-11-25 16:56 | SXX | Note Added: 0006117 | |
2015-11-25 16:56 | SXX | Note Edited: 0006117 | View Revisions |
2015-11-26 07:10 | SXX | Note Added: 0006119 | |
2015-11-26 07:11 | SXX | Note Edited: 0006119 | View Revisions |
2015-11-26 07:21 | SXX | Note Added: 0006120 | |
2015-11-26 08:03 | SXX | Note Added: 0006121 | |
2017-09-12 13:27 | SXX | Relationship added | related to 0002791 |
2023-06-21 15:30 | Ivan | Note Added: 0008636 | |
2023-06-21 15:30 | Ivan | Status | assigned => resolved |
2023-06-21 15:30 | Ivan | Resolution | open => fixed |
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