Anonymous | Login | 2024-11-21 15:05 UTC |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000383 | VCMI | Mechanics - Objects | public | 2010-02-27 07:51 | 2010-02-28 12:51 | ||||
Reporter | Steven Aus | ||||||||
Assigned To | Tow | ||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.75e | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000383: In a particular game, practically all the Campfires had Mercury with them. | ||||||||
Description | In the game attached to http://bugs.vcmi.eu/view.php?id=382 [^] , there was an unusually high number of one-shot objects that contained Mercury. Best regards, Steven. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0000696) Warmonger (administrator) 2010-02-27 07:58 |
I guess this is what 'random' really means :P. Sometimes things just get unbalanced. |
(0000697) Steven Aus (reporter) 2010-02-27 08:47 |
Which is why we have Marketplaces. =) And the Trading Post (initially meant to be equivalent to 3 Marketplaces but they accidentally made it equivalent to 6 Marketplaces :p). |
(0000706) Tow (developer) 2010-02-28 12:51 |
Code is correct. I posted this once on the board: http://www.random.org/analysis/dilbert.jpg [^] Good illustration for all the issues with randomness :-) |
Issue History | |||
Date Modified | Username | Field | Change |
2010-02-27 07:51 | Steven Aus | New Issue | |
2010-02-27 07:58 | Warmonger | Note Added: 0000696 | |
2010-02-27 08:47 | Steven Aus | Note Added: 0000697 | |
2010-02-28 12:51 | Tow | Note Added: 0000706 | |
2010-02-28 12:51 | Tow | Status | assigned => closed |
2010-02-28 12:51 | Tow | Resolution | open => no change required |
Copyright © 2000 - 2024 MantisBT Team |