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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000383 | VCMI | Mechanics - Objects | public | 2010-02-27 07:51 | 2010-02-28 12:51 | ||||
| Reporter | Steven Aus | ||||||||
| Assigned To | Tow | ||||||||
| Priority | normal | Severity | minor | Reproducibility | N/A | ||||
| Status | closed | Resolution | no change required | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 0.75e | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000383: In a particular game, practically all the Campfires had Mercury with them. | ||||||||
| Description | In the game attached to http://bugs.vcmi.eu/view.php?id=382 [^] , there was an unusually high number of one-shot objects that contained Mercury. Best regards, Steven. | ||||||||
| Tags | No tags attached. | ||||||||
| Attached Files | |||||||||
Notes |
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(0000696) Warmonger (administrator) 2010-02-27 07:58 |
I guess this is what 'random' really means :P. Sometimes things just get unbalanced. |
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(0000697) Steven Aus (reporter) 2010-02-27 08:47 |
Which is why we have Marketplaces. =) And the Trading Post (initially meant to be equivalent to 3 Marketplaces but they accidentally made it equivalent to 6 Marketplaces :p). |
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(0000706) Tow (developer) 2010-02-28 12:51 |
Code is correct. I posted this once on the board: http://www.random.org/analysis/dilbert.jpg [^] Good illustration for all the issues with randomness :-) |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2010-02-27 07:51 | Steven Aus | New Issue | |
| 2010-02-27 07:58 | Warmonger | Note Added: 0000696 | |
| 2010-02-27 08:47 | Steven Aus | Note Added: 0000697 | |
| 2010-02-28 12:51 | Tow | Note Added: 0000706 | |
| 2010-02-28 12:51 | Tow | Status | assigned => closed |
| 2010-02-28 12:51 | Tow | Resolution | open => no change required |
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