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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003211 | VCMI | GUI - Hero screen / Exchange window | public | 2022-04-14 14:44 | 2022-04-14 14:44 | ||||||||
Reporter | val-gaav | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | pc | OS | windows | OS Version | 10/11 | ||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003211: [Feature request] adiitional hardcoded config | ||||||||||||
Description | There is a set of hardcoded features for engine : like fe : "NEGATIVE_LUCK" : false, "DWELLINGS_ACCUMULATE_CREATURES" : true, I would like to propose a setting : Hero_on_map_movement_depends_on_units_not_heroes : true This option would turn Heroes IV style where units had their movement points and there was no way to use hero chains. It could be implemented in VCMI by for example reducing movement point of the hero with higher movement to the level of hero with lover movent points when they meet and exchange something (units) | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2022-04-14 14:44 | val-gaav | New Issue |
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