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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000287 | VCMI | Mechanics - Objects | public | 2009-12-02 16:27 | 2011-05-29 17:57 | ||||
Reporter | Boulie | ||||||||
Assigned To | Warmonger | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.75 | ||||||||
Target Version | Fixed in Version | 0.83 | |||||||
Summary | 0000287: Creature Banks - every attack changes the quantity of guards | ||||||||
Description | The guards in creatures banks shouldn't change after first visit. Now, if you attack i.e. Dwarfen Treasury and run away and attack again the quantity of guards is always different. The same situation after you attack the bank kill some creatures and attack one again there should be the same kind of guard minus those you've already killed. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
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Notes | |
(0000359) Warmonger (administrator) 2009-12-02 17:37 |
It's not a bug, it's a feature. To avoid save-load and kamikaze tactics. |
(0000363) Boulie (reporter) 2009-12-02 19:17 |
If it is not fully implemented, yet, so it can be marked as feature. But if banks are implemented fully (accept save/load) so it is a bug. Org. H3 tactics is that you can attack banks with one hero see the guards, attack with second and destroy some guards ie with magic, and then attack main hero to kill the rest of the guards, and IMO it shouldn't be changed. Even if I don't use this kind of tactic when I play ;) |
(0000372) Zamolxis (viewer) 2009-12-02 23:31 |
@Warmonger: was it like this in H3, as I don't remember? It may prevent kamikaze tactics, but that's still a strategic choice (it's gonna cost you the 2500 you paid for the hero). However it won't avoid the annoying save-load tactic. On the contrary, people will save-load whenever they feel the random generator gave too many guards (for weak hero army), or too little (for uber hero army, hungry for experience). |
(0000773) Warmonger (administrator) 2010-03-05 12:01 |
Save-load is also not possible, as the number of guards is fixed and changes only AFTER battle. |
(0000774) Zamolxis (viewer) 2010-03-05 13:12 |
I'm not sure if I understand: you mean according to your code a number of defenders is appointed in the beginning of the game, it's unaltered by the save-load processes, but if somebody visits a bank and loses the battle, the number of defenders is reset randomly? |
(0001319) Warmonger (administrator) 2010-08-17 17:09 |
Yes, but the most important is that artifact is also randomized. Still, I'm going to restore original behaviour soon. |
(0001320) Warmonger (administrator) 2010-08-18 13:45 |
Fixed in r1758 |
(0001756) Zamolxis (viewer) 2011-05-29 17:57 |
Checked in 0.84 and confirmed as fixed |
Issue History | |||
Date Modified | Username | Field | Change |
2009-12-02 16:27 | Boulie | New Issue | |
2009-12-02 17:37 | Warmonger | Note Added: 0000359 | |
2009-12-02 17:37 | Warmonger | Assigned To | Tow => Warmonger |
2009-12-02 17:37 | Warmonger | Status | assigned => acknowledged |
2009-12-02 19:17 | Boulie | Note Added: 0000363 | |
2009-12-02 23:31 | Zamolxis | Note Added: 0000372 | |
2010-03-04 23:01 | Zamolxis | Relationship added | related to 0000407 |
2010-03-04 23:03 | Zamolxis | Summary | Creatures banks - every attack change the quantity of guards => Creature Banks - every attack changes the quantity of guards |
2010-03-05 12:01 | Warmonger | Note Added: 0000773 | |
2010-03-05 13:12 | Zamolxis | Note Added: 0000774 | |
2010-08-06 08:56 | Warmonger | Relationship added | related to 0000572 |
2010-08-17 17:09 | Warmonger | Note Added: 0001319 | |
2010-08-18 13:45 | Warmonger | Note Added: 0001320 | |
2010-08-18 13:45 | Warmonger | Status | acknowledged => resolved |
2010-08-18 13:45 | Warmonger | Fixed in Version | => 0.89 |
2010-08-18 13:45 | Warmonger | Resolution | open => fixed |
2011-05-29 17:57 | Zamolxis | Note Added: 0001756 | |
2011-05-29 17:57 | Zamolxis | Status | resolved => closed |
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