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IDProjectCategoryView StatusDate SubmittedLast Update
0000287VCMIMechanics - Objectspublic2009-12-02 16:272011-05-29 17:57
ReporterBoulie 
Assigned ToWarmonger 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.75 
Target VersionFixed in Version0.83 
Summary0000287: Creature Banks - every attack changes the quantity of guards
DescriptionThe guards in creatures banks shouldn't change after first visit. Now, if you attack i.e. Dwarfen Treasury and run away and attack again the quantity of guards is always different. The same situation after you attack the bank kill some creatures and attack one again there should be the same kind of guard minus those you've already killed.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000407closedWarmonger Creature Banks - Sometimes all 5 defending stacks are upgraded 
related to 0000572closedWarmonger Entering Pyramid with 2nd hero, after the 1st one retreated, causes crash 

-  Notes
(0000359)
Warmonger (administrator)
2009-12-02 17:37

It's not a bug, it's a feature. To avoid save-load and kamikaze tactics.
(0000363)
Boulie (reporter)
2009-12-02 19:17

If it is not fully implemented, yet, so it can be marked as feature. But if banks are implemented fully (accept save/load) so it is a bug.
Org. H3 tactics is that you can attack banks with one hero see the guards, attack with second and destroy some guards ie with magic, and then attack main hero to kill the rest of the guards, and IMO it shouldn't be changed.
Even if I don't use this kind of tactic when I play ;)
(0000372)
Zamolxis (viewer)
2009-12-02 23:31

@Warmonger: was it like this in H3, as I don't remember?

It may prevent kamikaze tactics, but that's still a strategic choice (it's gonna cost you the 2500 you paid for the hero). However it won't avoid the annoying save-load tactic. On the contrary, people will save-load whenever they feel the random generator gave too many guards (for weak hero army), or too little (for uber hero army, hungry for experience).
(0000773)
Warmonger (administrator)
2010-03-05 12:01

Save-load is also not possible, as the number of guards is fixed and changes only AFTER battle.
(0000774)
Zamolxis (viewer)
2010-03-05 13:12

I'm not sure if I understand: you mean according to your code a number of defenders is appointed in the beginning of the game, it's unaltered by the save-load processes, but if somebody visits a bank and loses the battle, the number of defenders is reset randomly?
(0001319)
Warmonger (administrator)
2010-08-17 17:09

Yes, but the most important is that artifact is also randomized. Still, I'm going to restore original behaviour soon.
(0001320)
Warmonger (administrator)
2010-08-18 13:45

Fixed in r1758
(0001756)
Zamolxis (viewer)
2011-05-29 17:57

Checked in 0.84 and confirmed as fixed

- Issue History
Date Modified Username Field Change
2009-12-02 16:27 Boulie New Issue
2009-12-02 17:37 Warmonger Note Added: 0000359
2009-12-02 17:37 Warmonger Assigned To Tow => Warmonger
2009-12-02 17:37 Warmonger Status assigned => acknowledged
2009-12-02 19:17 Boulie Note Added: 0000363
2009-12-02 23:31 Zamolxis Note Added: 0000372
2010-03-04 23:01 Zamolxis Relationship added related to 0000407
2010-03-04 23:03 Zamolxis Summary Creatures banks - every attack change the quantity of guards => Creature Banks - every attack changes the quantity of guards
2010-03-05 12:01 Warmonger Note Added: 0000773
2010-03-05 13:12 Zamolxis Note Added: 0000774
2010-08-06 08:56 Warmonger Relationship added related to 0000572
2010-08-17 17:09 Warmonger Note Added: 0001319
2010-08-18 13:45 Warmonger Note Added: 0001320
2010-08-18 13:45 Warmonger Status acknowledged => resolved
2010-08-18 13:45 Warmonger Fixed in Version => 0.89
2010-08-18 13:45 Warmonger Resolution open => fixed
2011-05-29 17:57 Zamolxis Note Added: 0001756
2011-05-29 17:57 Zamolxis Status resolved => closed

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