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IDProjectCategoryView StatusDate SubmittedLast Update
0002781VCMIModspublic2017-08-31 01:332017-09-06 12:29
Reporterhkoehler 
Assigned Tohkoehler 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.99 
Target VersionFixed in Version1.next 
Summary0002781: Granting bonuses to war machines
DescriptionIt seems that bonuses granted to a hero do not propagate to war machines. E.g. granting the bonus below to a hero has no effect on the health of his ammo cart during combat (but works fine for normal creatures).

"type" : "STACK_HEALTH",
"val" : 150,
"valueType" : "BASE_NUMBER",
"limiters": [{
    "type" : "CREATURE_TYPE_LIMITER",
    "parameters" : [ "ammoCart" ]
}]
Additional InformationSeems related to the limiter - without it the bonus applies to war machines as well.
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0007247)
hkoehler (developer)
2017-09-02 02:28

BattleInfo * BattleInfo::setupBattle(
...
        auto handleWarMachine= [&](int side, ArtifactPosition artslot, BattleHex hex)
        {
            const CArtifactInstance * warMachineArt = heroes[side]->getArt(artslot);

            if(nullptr != warMachineArt)
            {
                CreatureID cre = warMachineArt->artType->warMachine;

                if(cre != CreatureID::NONE)
                    stacks.push_back(curB->generateNewStack(CStackBasicDescriptor(cre, 1), side, SlotID::WAR_MACHINES_SLOT, hex));
            }
        };
...
}

CStack * BattleInfo::generateNewStack(const CStackBasicDescriptor & base, ui8 side, SlotID slot, BattleHex position) const
{
    int stackID = getIdForNewStack();
    PlayerColor owner = sides[side].color;
    auto ret = new CStack(&base, owner, stackID, side, slot);
    ret->position = position;
    ret->state.insert(EBattleStackState::ALIVE); //alive state indication
    return ret;
}

---

In CCreatureSet.cpp:
CStackBasicDescriptor::CStackBasicDescriptor(CreatureID id, TQuantity Count)
    : type (VLC->creh->creatures[id]), count(Count)
{
}

---

CStack::CStack(const CStackBasicDescriptor * stack, PlayerColor O, int I, ui8 Side, SlotID S):
    base(nullptr), ID(I), owner(O), slot(S), side(Side),
    counterAttacks(this), shots(this), casts(this), health(this), cloneID(-1),
    position()
{
    type = stack->type;
    baseAmount = stack->count;
    health.init(); //???
    setNodeType(STACK_BATTLE);
}

---

In HeroBonus.cpp:
int CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
{
    const CCreature *c = retrieveCreature(&context.node);
    if(!c)
        return true;
    return c != creature && (!includeUpgrades || !creature->isMyUpgrade(c));
    //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
}

const CCreature * retrieveCreature(const CBonusSystemNode *node)
{
    switch(node->getNodeType())
    {
    case CBonusSystemNode::CREATURE:
        return (static_cast<const CCreature *>(node));
    default:
        const CStackInstance *csi = retreiveStackInstance(node);
        if(csi)
            return csi->type;
        return nullptr;
    }
}

const CStackInstance * retreiveStackInstance(const CBonusSystemNode *node)
{
    switch(node->getNodeType())
    {
    case CBonusSystemNode::STACK_INSTANCE:
        return (static_cast<const CStackInstance *>(node));
    case CBonusSystemNode::STACK_BATTLE:
        return (static_cast<const CStack*>(node))->base;
    default:
        return nullptr;
    }
}
(0007248)
hkoehler (developer)
2017-09-02 02:31

Looks like war machines stacks are created with base = nullptr, which is what retrieveStackInstance returns, and hence retrieveCreature as well.

As a result, CCreatureTypeLimiter::limit will return true, stopping propagation.
(0007249)
hkoehler (developer)
2017-09-02 02:46
edited on: 2017-09-02 06:32

Problem is that retrieveCreature shouldn't depend on retrieveStackInstance, as it only requires creature type, not creature instance, and there are stacks without instances (e.g. war machines). Creature type is stored in type, so no need to use base->type.

Fix:

const CCreature * retrieveCreature(const CBonusSystemNode *node)
{
    switch(node->getNodeType())
    {
    case CBonusSystemNode::CREATURE:
        return (static_cast<const CCreature *>(node));
    case CBonusSystemNode::STACK_BATTLE:
        return (static_cast<const CStack*>(node))->type;
    default:
        const CStackInstance *csi = retreiveStackInstance(node);
        if(csi)
            return csi->type;
        return nullptr;
    }
}

(0007264)
AVS (administrator)
2017-09-06 12:29

Fixed in https://github.com/vcmi/vcmi/pull/374 [^]

- Issue History
Date Modified Username Field Change
2017-08-31 01:33 hkoehler New Issue
2017-08-31 02:39 hkoehler Note Added: 0007245
2017-09-01 22:52 hkoehler Note Edited: 0007245 View Revisions
2017-09-02 00:23 SXX Summary Granting bonuses to war machines => Granting bonuses to war machines1
2017-09-02 00:24 SXX Summary Granting bonuses to war machines1 => Granting bonuses to war machines
2017-09-02 02:27 hkoehler Assigned To => hkoehler
2017-09-02 02:27 hkoehler Status new => assigned
2017-09-02 02:27 hkoehler Additional Information Updated View Revisions
2017-09-02 02:28 hkoehler Note Deleted: 0007245
2017-09-02 02:28 hkoehler Note Added: 0007247
2017-09-02 02:31 hkoehler Note Added: 0007248
2017-09-02 02:46 hkoehler Note Added: 0007249
2017-09-02 03:02 hkoehler Note Edited: 0007249 View Revisions
2017-09-02 06:32 SXX Note Edited: 0007249 View Revisions
2017-09-02 06:32 SXX Note Added: 0007250
2017-09-02 06:32 SXX Note Edited: 0007250 View Revisions
2017-09-02 06:33 SXX Note Deleted: 0007250
2017-09-02 06:36 SXX Note Added: 0007251
2017-09-02 07:07 SXX Note Edited: 0007251 View Revisions
2017-09-02 07:07 SXX Note Added: 0007252
2017-09-02 07:08 SXX Note Added: 0007253
2017-09-02 07:08 SXX Note Deleted: 0007252
2017-09-02 07:08 SXX Note Deleted: 0007251
2017-09-02 07:08 SXX Note Deleted: 0007253
2017-09-06 12:29 AVS Note Added: 0007264
2017-09-06 12:29 AVS Status assigned => resolved
2017-09-06 12:29 AVS Fixed in Version => 1.next
2017-09-06 12:29 AVS Resolution open => fixed

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