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IDProjectCategoryView StatusDate SubmittedLast Update
0002761VCMIMechanics - Adventure Mappublic2017-08-03 21:122017-08-03 21:12
ReporterSXX 
Assigned ToSXX 
PrioritynormalSeveritymajorReproducibilityN/A
StatusassignedResolutionopen 
PlatformOSOS Version
Product Version0.99 
Target VersionFixed in Version 
Summary0002761: Teleporters: fair mechanics need to be applied when moving automatically
DescriptionAs known in H3 multi-exit monoliths choose next exit pseudo-randomly and that mean that unless you see every possible exit there always risk of teleport on top of enemy hero. Currently when hero automatically go through teleporter he can efficiently avoid enemy hero standing on the exits.

What we need is to warn players in two cases:
- When one exits is not visible to him.
- Or when there is actual enemy hero standing on one of exits.
Then if player agreed to take a risk teleporter logic should internally roll the dice as many times as needed and check whatever player got on top of enemy or no.
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- Issue History
Date Modified Username Field Change
2017-08-03 21:12 SXX New Issue
2017-08-03 21:12 SXX Status new => assigned
2017-08-03 21:12 SXX Assigned To => SXX

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