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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002694 | VCMI | AI - Adventure Map | public | 2017-06-10 19:04 | 2017-06-11 10:07 | ||||||||
Reporter | Warmonger | ||||||||||||
Assigned To | Warmonger | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||||
Status | assigned | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002694: AI will not conquer town if it has no towns | ||||||||||||
Description | As suggested by SXX: AI going to collect army even when it's can just go into empty town. problem is that without taverns there is NO vision to garrison AT ALL AI can't know it's empty | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0007083) Dydzio (developer) 2017-06-11 09:12 edited on: 2017-06-11 10:07 |
I fast-checked the conclusion in code before sleep and it seems strength of enemy garrison is set to 0 for danger evaluation when it is unknown... I will check this issue (https://bugs.vcmi.eu/view.php?id=2550 [^]) further and report what I find I remember i checked some issue (maybe https://bugs.vcmi.eu/view.php?id=2550 [^]) when AI had town that is close to conquer and instead it tries to capture castle that is far away and the way to it was protected by monster so it started collecting army, maybe it was this one. Maybe that was after I tweaked AI to try capture town at all cost when no town. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-06-10 19:04 | Warmonger | New Issue | |
2017-06-10 19:04 | Warmonger | Status | new => assigned |
2017-06-10 19:04 | Warmonger | Assigned To | => Warmonger |
2017-06-11 09:12 | Dydzio | Note Added: 0007083 | |
2017-06-11 09:13 | Dydzio | Note Edited: 0007083 | View Revisions |
2017-06-11 09:15 | Dydzio | Note Edited: 0007083 | View Revisions |
2017-06-11 10:07 | Dydzio | Note Edited: 0007083 | View Revisions |
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