| Anonymous | Login | 2025-10-28 18:29 UTC | ![]() |
| My View | View Issues | Change Log | Roadmap |
| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0002672 | VCMI | Map Editor | public | 2017-03-25 06:23 | 2017-03-26 07:40 | ||||||||
| Reporter | SXX | ||||||||||||
| Assigned To | AVS | ||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | resolved | Resolution | fixed | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | |||||||||||||
| Target Version | Fixed in Version | 1.next | |||||||||||
| Summary | 0002672: Garrison: creature types disappear after setting count of one to 0 | ||||||||||||
| Description | Some weird bug that might affect just Garrison or other objects too. | ||||||||||||
| Steps To Reproduce | - Open any map that have Garrisons with creatures in it. - Open properties and set creature count of first non-empty stack to 0. - Save and close properties. - Now open army properties again: all creature names will be empty. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
|
|
(0007006) AVS (administrator) 2017-03-25 07:24 |
Not reproducible |
|
(0007008) SXX (administrator) 2017-03-26 07:40 |
Fixed now: https://github.com/vcmi/vcmi_editor/commit/caee214931629b8b9f1dfe99778db6b2299cacb3 [^] |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2017-03-25 06:23 | SXX | New Issue | |
| 2017-03-25 06:23 | SXX | Status | new => assigned |
| 2017-03-25 06:23 | SXX | Assigned To | => AVS |
| 2017-03-25 06:24 | SXX | Steps to Reproduce Updated | View Revisions |
| 2017-03-25 07:24 | AVS | Note Added: 0007006 | |
| 2017-03-26 07:40 | SXX | Note Added: 0007008 | |
| 2017-03-26 07:40 | SXX | Status | assigned => resolved |
| 2017-03-26 07:40 | SXX | Fixed in Version | => 1.next |
| 2017-03-26 07:40 | SXX | Resolution | open => fixed |
| Copyright © 2000 - 2025 MantisBT Team |