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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002454 | VCMI | AI - Adventure Map | public | 2016-08-10 21:39 | 2022-04-12 11:04 | ||||
Reporter | SXX | ||||||||
Assigned To | SXX | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.98g | ||||||||
Target Version | Fixed in Version | 0.99 | |||||||
Summary | 0002454: AI turn extremely slow when wandering | ||||||||
Description | This one is from one of saves @Povelitel passed me. Going to profile it soon. Map is called "This is legion 5". Player is Orange. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | AISTUCK.zip [^] (2,315,709 bytes) 2016-08-10 21:39 callgrind.zip [^] (380,764 bytes) 2016-08-10 22:40 callgrind_25fd4d85e24f60552948ea10ffb47acaddc8ba8c.zip [^] (267,130 bytes) 2016-08-11 08:23 callgrind_2.zip [^] (264,928 bytes) 2016-08-11 08:35 | ||||||||
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Notes | |
(0006545) SXX (administrator) 2016-08-10 23:24 |
While I'm not 100% sure I'll for now mark this one as related to 0001713 since extreme amount of time spent inside SectorMap code. |
(0006546) SXX (administrator) 2016-08-11 00:09 edited on: 2016-08-11 00:09 |
So while I not yet sure why exactly AI spend so much time to decide where to move, but it's pretty clear that it's getFlaggedObjects inside SectorMap create most of load while checking for embarking options Not yet decide what is best solution for this one since it's not only the place where this weird code is used. |
(0006547) SXX (administrator) 2016-08-11 01:03 |
So for whatever reason VCMI::getFlaggedObjects didn't used "visitableObjs", but instead tried to get all the objects on map from scratch every time. So I fixed this hog already: https://github.com/vcmi/vcmi/commit/25fd4d85e24f60552948ea10ffb47acaddc8ba8c [^] Even if now turn is few thousand times faster there no explanation why AI wander is slow slow so more investigation is needed. |
(0006548) AVS (administrator) 2016-08-11 07:29 |
Post updated callgraph please |
(0006552) SXX (administrator) 2016-08-11 14:01 edited on: 2016-08-11 14:02 |
So other directly related commit: https://github.com/vcmi/vcmi/commit/b83dea20080b74b8e571f28c8616bb4efeef02d2 [^] End up that AI have problem with map since it's have full visibility and there is 5500+ objects on it. For now we just optimized code so it's not as slow, but there is no big changes. |
(0006553) SXX (administrator) 2016-08-12 06:13 |
Added more optimizations that let AI avoid checking every object when possible. https://github.com/vcmi/vcmi/commit/7bdcd209e61ec9dfa69f459c7f630ca082e2e20b [^] While there is still more to improve these changes are good enough for that particular case. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-08-10 21:39 | SXX | New Issue | |
2016-08-10 21:39 | SXX | Status | new => assigned |
2016-08-10 21:39 | SXX | Assigned To | => Warmonger |
2016-08-10 21:39 | SXX | File Added: AISTUCK.zip | |
2016-08-10 22:40 | SXX | File Added: callgrind.zip | |
2016-08-10 23:23 | SXX | Relationship added | related to 0001713 |
2016-08-10 23:24 | SXX | Note Added: 0006545 | |
2016-08-11 00:09 | SXX | Note Added: 0006546 | |
2016-08-11 00:09 | SXX | Note Edited: 0006546 | View Revisions |
2016-08-11 00:27 | SXX | Assigned To | Warmonger => SXX |
2016-08-11 01:03 | SXX | Note Added: 0006547 | |
2016-08-11 07:29 | AVS | Note Added: 0006548 | |
2016-08-11 08:23 | SXX | File Added: callgrind_25fd4d85e24f60552948ea10ffb47acaddc8ba8c.zip | |
2016-08-11 08:35 | SXX | File Added: callgrind_2.zip | |
2016-08-11 14:01 | SXX | Note Added: 0006552 | |
2016-08-11 14:02 | SXX | Note Edited: 0006552 | View Revisions |
2016-08-12 06:13 | SXX | Note Added: 0006553 | |
2016-08-12 06:13 | SXX | Status | assigned => resolved |
2016-08-12 06:13 | SXX | Fixed in Version | => 0.99 |
2016-08-12 06:13 | SXX | Resolution | open => fixed |
2016-09-12 12:33 | SXX | Relationship added | related to 0002431 |
2022-04-12 11:04 | Povelitel | Status | resolved => closed |
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