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ID | Project | Category | View Status | Date Submitted | Last Update |
0002355 | VCMI | GUI - Adventure Map | public | 2015-12-24 17:50 | 2016-10-20 11:47 |
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Reporter | SXX | |
Assigned To | | |
Priority | low | Severity | text | Reproducibility | N/A |
Status | acknowledged | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 0.98e | |
Target Version | | Fixed in Version | | |
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Summary | 0002355: Guarded objects need more complex texts |
Description | At moment I fixing 0002095 so I'm logging what's not complete there. Map objects need huge rework and there no reason to spend too much time on text-related issues, but would be helpful to know about them:
So currently for example default CGArtifacts missing following features:
- When it's guarded by one stack only text use "the %creaturename%" instead of "creatures".
- For some reason it's template (alltexts 420) have two "%s" in part that remain.
Other note is on guarded CGMine and other related objects. When there too many of them to put description in status bar it's replaced with "Guarded by creatures" while right click must show window with full creature list. |
Tags | No tags attached. |
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