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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000223 | VCMI | Mechanics - Battles | public | 2009-11-21 15:35 | 2009-11-28 11:52 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Tow dragon | ||||||||
Priority | high | Severity | crash | Reproducibility | sometimes | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.74b | ||||||||
Target Version | Fixed in Version | 0.74c | |||||||
Summary | 0000223: Crashes when trying to cast in the beginning of battles in 0.74b | ||||||||
Description | In the first case, when the battle started, no creature was selected to start its turn (I think because the highest speed creature was the enemy Sprite, which did not move). When I tried to cast a spell, the game crashed (see attached logs - a .dmp file was created, but empty). In an attempt to reproduce with a different army, I could start the battle as the highest speed creature (Griffin) was on my side. But when I tried to cast, I got a crash (see second attachment, this time .dmp file was created). | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | CrashWhenTryingToCast.7z [^] (10,029 bytes) 2009-11-21 15:35 CrashWhenTryingToCast2.7z [^] (39,506 bytes) 2009-11-21 15:36 | ||||||||
Notes | |
(0000263) Zamolxis (viewer) 2009-11-25 00:08 |
Priority changed to high because it's very important that this is fixed before the next release, otherwise testing will be hardly possible. |
(0000264) Tow (developer) 2009-11-25 23:26 edited on: 2009-11-25 23:26 |
The crashes on casting are fixed (not uploaded yet). My bad. I haven't reproduced the freeze on start though. Logs say there is an infinite loop of AI trying to move creature. I'll take a closer look soon. |
(0000265) Zamolxis (viewer) 2009-11-27 01:20 |
Let me know if you need me to try to reproduce it. I remember having a starting army with low speed creatures, which made the neutral (enemy) Sprite have the fastest speed on the battlefield. My guess was that it had something to do with the fact that AI had to act first at the very beginning of the battle... but if you can't reproduce it, I'll try to investigate more. |
(0000267) Tow (developer) 2009-11-28 02:23 |
I haven't reproduced it, please give it a try with 0.74c. It will also report what type of action AI is unsuccessfully attempting. |
(0000282) Zamolxis (viewer) 2009-11-28 11:52 |
Impossible to reproduce in 0.74c. Most probably fixed. |
Issue History | |||
Date Modified | Username | Field | Change |
2009-11-21 15:35 | Zamolxis | New Issue | |
2009-11-21 15:35 | Zamolxis | File Added: CrashWhenTryingToCast.7z | |
2009-11-21 15:36 | Zamolxis | File Added: CrashWhenTryingToCast2.7z | |
2009-11-25 00:07 | Zamolxis | Sticky Issue | No => Yes |
2009-11-25 00:07 | Zamolxis | Priority | normal => high |
2009-11-25 00:08 | Zamolxis | Note Added: 0000263 | |
2009-11-25 23:26 | Tow | Note Added: 0000264 | |
2009-11-25 23:26 | Tow | Note Edited: 0000264 | View Revisions |
2009-11-27 01:20 | Zamolxis | Note Added: 0000265 | |
2009-11-28 02:23 | Tow | Note Added: 0000267 | |
2009-11-28 11:49 | Zamolxis | Sticky Issue | Yes => No |
2009-11-28 11:52 | Zamolxis | Note Added: 0000282 | |
2009-11-28 11:52 | Zamolxis | Status | assigned => closed |
2009-11-28 11:52 | Zamolxis | Resolution | open => fixed |
2009-11-28 11:52 | Zamolxis | Fixed in Version | => 0.74c |
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