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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002180 | VCMI | AI - Adventure Map | public | 2015-04-11 08:19 | 2023-09-30 15:47 | ||||||||
Reporter | loki13 | ||||||||||||
Assigned To | SXX | ||||||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||||||
Status | acknowledged | Resolution | open | ||||||||||
Platform | Linux | OS | Gentoo | OS Version | |||||||||
Product Version | 0.98 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002180: WoG: crash on AI turn - assert on ai->knownTeleportChannels | ||||||||||||
Description | game crashes on AI turn | ||||||||||||
Steps To Reproduce | take the map and savegame from attachment. capture the shipyard, build captain quarters and end turn. | ||||||||||||
Additional Information | Opening StupidAI Loaded Stupid AI 0.1 Warning: an orphaned child! Warning: an orphaned child! Another allied hero stands in our way Another allied hero stands in our way Hero Арлаш cannot reach 2 18 1 Another allied hero stands in our way Player 5 ends turn Player 5 ended turn Player 6 starting turn read: End of file Ended handling connection Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! | ||||||||||||
Tags | 2022 | ||||||||||||
Attached Files | attach.zip [^] (570,126 bytes) 2015-04-11 08:19 | ||||||||||||
Notes | |
(0005827) Warmonger (administrator) 2015-08-30 09:30 |
The problem is suprisingly caused by Subterranean Gate: assert(ai->knownTeleportChannels.find(tObj->channel) != ai->knownTeleportChannels.end()); At Goals.cpp, line 606 |
(0006234) SXX (administrator) 2015-12-25 12:07 |
This one is interesting crash that I'd never seen anywhere else. Also it's require WoG to be enabled in order to load save. |
(0006481) SXX (administrator) 2016-03-17 14:56 |
Re-checking this one now and looks like for whatever reason map don't have any teleport channels initialized and this is weird since I never seen anything like that before. Trying to find out what might cause it. |
(0008282) Povelitel (updater) 2022-04-26 10:10 |
Reproduce in last develop |
Issue History | |||
Date Modified | Username | Field | Change |
2015-04-11 08:19 | loki13 | New Issue | |
2015-04-11 08:19 | loki13 | Status | new => assigned |
2015-04-11 08:19 | loki13 | Assigned To | => Warmonger |
2015-04-11 08:19 | loki13 | File Added: attach.zip | |
2015-08-30 09:30 | Warmonger | Note Added: 0005827 | |
2015-08-30 09:30 | Warmonger | Assigned To | Warmonger => SXX |
2015-08-30 09:30 | Warmonger | Status | assigned => confirmed |
2015-08-30 12:21 | Warmonger | Relationship added | has duplicate 0002219 |
2015-12-25 12:06 | SXX | Summary | crash on AI turn => WoG: crash on AI turn |
2015-12-25 12:07 | SXX | Note Added: 0006234 | |
2015-12-25 12:23 | SXX | Summary | WoG: crash on AI turn => WoG: crash on AI turn - assert on ai->knownTeleportChannels |
2016-03-17 14:56 | SXX | Note Added: 0006481 | |
2022-04-26 10:10 | Povelitel | Note Added: 0008282 | |
2022-04-26 10:16 | Povelitel | Tag Attached: 2022 | |
2023-04-12 16:59 | Ivan | Status | confirmed => acknowledged |
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