View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
ID | Project | Category | View Status | Date Submitted | Last Update |
0001826 | VCMI | AI - Adventure Map | public | 2014-07-05 08:10 | 2022-03-16 09:05 |
|
Reporter | Siegfried | |
Assigned To | Tow | |
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | Linux | OS Version | Ubuntu 14 |
Product Version | 0.96 | |
Target Version | | Fixed in Version | 1.next | |
|
Summary | 0001826: AI endless loop |
Description | This bug is reproducable 100% on the first AI turn in the "good" campaign map 1: The AI hero moves to his home town, interacts with that town, then moves to his home town, then moves to his home town, ... I have let it run for more then 12 hours. It never ends.
I reproduced this loop in the map "titans winter" somewhere mid-game. So this might happen on any map. Although up to that point the AI did quite well and not that extremely slow. |
Steps To Reproduce | Just start the map, do something or do not anything, and end your turn. To view it use cheat vcmieagles. Enabling AI trace before starting the game may help in finding the reason. |
Additional Information | The first scenario in the good campaign is the only one where it happens 100% on the first turn. An excerpt of the logfile is available at http://forum.vcmi.eu/viewtopic.php?t=866&start=45 [^] |
Tags | Adventure Map, AI |
|
Attached Files | |
|