Anonymous | Login | 2024-11-21 15:22 UTC |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001596 | VCMI | Other | public | 2013-11-23 01:17 | 2015-08-24 21:31 | ||||
Reporter | Povelitel | ||||||||
Assigned To | linuxrocks123 | ||||||||
Priority | high | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | PC | OS | windows | OS Version | windows7 sp1 | ||||
Product Version | 0.94 | ||||||||
Target Version | Fixed in Version | 0.98d | |||||||
Summary | 0001596: Memory leak every turn | ||||||||
Description | http://youtu.be/Jv_bVKl4nCQ [^] Autotesting mode. --autoskip It is impossible that game was tested constantly. From time to time there is a crash. Depending on the map crash time miscellaneous. As well as quantity of consumed memory. And number of days. In my computer of 4 Gb RAM. There are crash when the client consumes 1,2 gigabytes, happens 2 Gb differently. I want that heroes were tested constantly, and didn't take off because of it. (can be it it is necessary to nullify after each gigabyte?) If the map big and is a lot of players, after days before crash there will be much less time. But more long to wait for it in real time. Its problem prevents to check 24 hours per day | ||||||||
Additional Information | I played in auto mode 72 months. still happens client: 19:05:43.671875 TRACE global [e00] - Creating Saves/Autosave_3.vcgm1 19:05:43.671875 TRACE global [e00] - Can't create file: wrong mount point: CONFIG/ 19:05:43.671875 TRACE global [e00] - Resource created successfully 19:05:43.671875 INFO global [e00] - Saving lib part of game... 19:05:43.687500 INFO global [e00] - Saving header 19:05:43.687500 INFO global [e00] - Saving options 19:05:43.687500 INFO global [e00] - Saving handlers 19:05:43.765625 INFO global [e00] - Saving gamestate 19:05:44.203125 TRACE global [e00] - Entering void __thiscall CClient::serialize(class COSer &,const int): Saving player 0 interface. 19:05:44.203125 TRACE global [e00] - Leaving void __thiscall CClient::serialize(class COSer &,const int). 19:05:44.203125 TRACE global [e00] - Entering void __thiscall CClient::serialize(class COSer &,const int): Saving player 1 interface. 19:05:44.203125 TRACE ai [e00] - Entering void __thiscall VCAI::saveGame(class COSer &,const int): version '752'. 19:05:44.203125 TRACE ai [e00] - Entering void __thiscall CAdventureAI::saveGame(class COSer &,const int): version '752'. 19:05:44.203125 TRACE ai [e00] - Leaving void __thiscall CAdventureAI::saveGame(class COSer &,const int). 19:05:44.234375 TRACE ai [e00] - Leaving void __thiscall VCAI::saveGame(class COSer &,const int). 19:05:44.234375 TRACE global [e00] - Leaving void __thiscall CClient::serialize(class COSer &,const int). 19:05:44.234375 TRACE network [e00] - Made second apply on cl 19:05:44.234375 TRACE network [e00] - Listening... 19:05:44.250000 TRACE network [e00] - received server message of type struct PackageApplied, data: {CPack: type '94'} 19:05:44.250000 TRACE network [e00] - Made first apply on cl 19:05:44.250000 TRACE network [e00] - Applied on gs 19:05:44.250000 TRACE network [e00] - Made second apply on cl 19:05:44.250000 TRACE network [e00] - Listening... 19:05:44.265625 TRACE network [e00] - received server message of type struct PackageApplied, data: {CPack: type '94'} 19:05:44.265625 TRACE network [e00] - Made first apply on cl 19:05:44.265625 TRACE network [e00] - Applied on gs 19:05:44.265625 TRACE network [e00] - Made second apply on cl 19:05:44.265625 TRACE network [e00] - Listening... 19:05:44.296875 TRACE network [e00] - received server message of type struct YourTurn, data: {CPack: type '100'} 19:05:44.296875 TRACE network [e00] - Made first apply on cl 19:05:44.296875 TRACE network [e00] - Applied on gs 19:05:44.312500 TRACE ai [e00] - Entering void __thiscall VCAI::yourTurn(void). 19:05:44.406250 TRACE ai [e00] - Leaving void __thiscall VCAI::yourTurn(void). 19:05:44.406250 ERROR network [e00] - Lost connection to server, ending listening thread! 19:05:44.437500 ERROR network [e00] - boost::thread_resource_error: Была сделана попытка загрузить программу, имеющую неверный формат 19:05:44.437500 ERROR network [e00] - Something wrong, lost connection while game is still ongoing... 19:05:44.453125 ERROR global [e00] - Disaster happened. 19:05:44.468750 ERROR global [e00] - Reason: 0xe06d7363 - UNKNOWN EXCEPTION at 7d610023:7D,4E2,1B6 19:05:44.468750 ERROR global [e00] - Thread ID: 3584 [3584] 19:05:44.468750 ERROR global [e00] - Crash info will be put in VCMI_client.exe_crashinfo.dmp 19:05:44.656250 TRACE global [c5c] - Del-ing music file music/AITheme2 19:05:44.656250 TRACE global [c5c] - Playing music file Music/Snow.mp3 server: 19:05:43.625000 INFO global [dfc] - Saving to Saves/Autosave_3 19:05:43.625000 TRACE global [dfc] - Creating Saves/Autosave_3.vsgm1 19:05:43.625000 TRACE global [dfc] - Can't create file: wrong mount point: CONFIG/ 19:05:43.625000 TRACE global [dfc] - Resource created successfully 19:05:43.625000 INFO global [dfc] - Ordering clients to serialize... 19:05:43.625000 TRACE global [dfc] - Sending to all clients a package of type struct SaveGame 19:05:43.625000 INFO global [dfc] - Saving lib part of game... 19:05:43.625000 INFO global [dfc] - Saving header 19:05:43.625000 INFO global [dfc] - Saving options 19:05:43.625000 INFO global [dfc] - Saving handlers 19:05:43.703125 INFO global [dfc] - Saving gamestate 19:05:44.109375 INFO global [dfc] - Saving server state 19:05:44.109375 INFO global [dfc] - Game has been successfully saved! 19:05:44.109375 INFO global [dfc] - Game has been saved as Saves/Autosave_3 19:05:44.109375 TRACE global [dfc] - Message successfully applied (result=1)! 19:05:44.125000 TRACE global [dfc] - Received client message (request 91123 by player | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | Wood race.h3m [^] (3,559 bytes) 2013-11-23 01:17 Wood race NO AI.h3m [^] (3,559 bytes) 2014-11-25 11:35 | ||||||||
Notes | |
(0004183) Ivan (developer) 2013-12-19 19:46 |
Some huge sources of this bug should be fixed now. Fixing *all* possible memory leaks is not really doable at the moment but they should not cause something like this. |
(0004213) Povelitel (updater) 2013-12-27 13:52 |
Yes it was used well to solve this problem. Very good. ( "не должны вызывать что-то вроде этого." в смысле игра не должна падать? или бесконечно выделяться память?) |
(0004214) Ivan (developer) 2013-12-27 14:11 |
Не должно быть таких огромных выделений - со временем больше оперативы все равно больше будет использоваться, но не настолько много чтобы приводить к падению. |
(0005163) Povelitel (updater) 2014-11-25 11:34 edited on: 2014-11-25 11:38 |
0.97 for Windows XP me all right. Check somebodу Windows7 ? Memory is allocated no more ~ than 850 megabytes, and zeroes, but the game does not crash, and was stable. I read that Linuxrocks did fix some bugs with memory, so now all is well. (I will include a full day, let shook his day counter) |
(0005804) Povelitel (updater) 2015-08-24 21:31 |
Partially fixed. No such large selections. Nevertheless, when a very long test (about 80 months and+ ), the game crashes. Even without AI. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-11-23 01:17 | Povelitel | New Issue | |
2013-11-23 01:17 | Povelitel | File Added: Wood race.h3m | |
2013-11-23 07:24 | Warmonger | Priority | normal => high |
2013-11-23 07:24 | Warmonger | Severity | minor => crash |
2013-11-23 07:24 | Warmonger | Category | GUI - Other => Other |
2013-11-23 07:24 | Warmonger | Summary | Problems with memory => Memory leak every turn |
2013-12-19 19:46 | Ivan | Note Added: 0004183 | |
2013-12-27 13:52 | Povelitel | Note Added: 0004213 | |
2013-12-27 14:11 | Ivan | Note Added: 0004214 | |
2014-11-25 11:34 | Povelitel | Note Added: 0005163 | |
2014-11-25 11:35 | Povelitel | File Added: Wood race NO AI.h3m | |
2014-11-25 11:38 | Povelitel | Note Edited: 0005163 | View Revisions |
2015-02-04 18:10 | Povelitel | Additional Information Updated | View Revisions |
2015-08-24 21:31 | Povelitel | Note Added: 0005804 | |
2015-08-24 21:31 | Povelitel | Status | new => closed |
2015-08-24 21:31 | Povelitel | Assigned To | => linuxrocks123 |
2015-08-24 21:31 | Povelitel | Resolution | open => fixed |
2015-08-24 21:31 | Povelitel | Fixed in Version | => 0.98d |
Copyright © 2000 - 2024 MantisBT Team |