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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000138 | VCMI | Mechanics - Battles | public | 2009-10-11 15:32 | 2010-05-29 23:22 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Tow dragon | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.73c | ||||||||
Target Version | Fixed in Version | 0.75 | |||||||
Summary | 0000138: Wait function can be used more than once per creature, per round (button & functionality never get disabled) | ||||||||
Description | When the turn comes for the creature which waited to make a move, the Wait button (& functionality) should be disabled. | ||||||||
Additional Information | Originally reported as part of 0.73c#16 (http://forum.vcmi.eu/viewtopic.php?p=3636#3636 [^]), however that report is inaccurate, as it's talking about "2nd Wait", while actually there shouldn't be such a thing as "2nd Wait" at all. [We can keep this in mind as an interesting creature ability for a future mod : multiple Wait, aka the chance to attack or wait after the turn of each enemy creature, but that's a different story] :) | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Relationships | ||||||
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Notes | |
(0000094) Zamolxis (viewer) 2009-10-11 16:28 edited on: 2009-12-23 00:26 |
During further tests, I discovered the only thing that can put an end to the possibility to endlessly use Wait, namely Misfortune (which actually makes sense... so this only proves that Misfortune works correctly:) |
(0000391) Tow (developer) 2009-12-18 23:05 |
AFAIK already fixed in 0.75 |
(0000392) Zamolxis (viewer) 2009-12-19 00:26 |
I just checked and it's indeed fixed. |
Issue History | |||
Date Modified | Username | Field | Change |
2009-10-11 15:32 | Zamolxis | New Issue | |
2009-10-11 15:32 | Zamolxis | File Added: VCMI_Tests.h3m | |
2009-10-11 15:34 | Zamolxis | Summary | Wait function can be used more than once per round (button & functionality never get disabled) => Wait function can be used more than once per creature, per round (button & functionality never get disabled) |
2009-10-11 15:35 | Zamolxis | File Deleted: VCMI_Tests.h3m | |
2009-10-11 15:35 | Zamolxis | Additional Information Updated | View Revisions |
2009-10-11 16:28 | Zamolxis | Note Added: 0000094 | |
2009-11-05 21:11 | Zamolxis | Relationship added | has duplicate 0000200 |
2009-12-18 23:05 | Tow | Note Added: 0000391 | |
2009-12-18 23:05 | Tow | Relationship replaced | duplicate of 0000200 |
2009-12-18 23:05 | Tow | Status | assigned => resolved |
2009-12-18 23:05 | Tow | Fixed in Version | => 0.75 |
2009-12-18 23:05 | Tow | Resolution | open => fixed |
2009-12-19 00:25 | Zamolxis | Relationship replaced | has duplicate 0000200 |
2009-12-19 00:26 | Zamolxis | Note Added: 0000392 | |
2009-12-23 00:26 | Zamolxis | Note Edited: 0000094 | View Revisions |
2009-12-23 00:26 | Zamolxis | Status | resolved => closed |
2010-05-29 23:22 | Zamolxis | Product Version | 0.74 => 0.73c |
2010-05-29 23:22 | Zamolxis | Additional Information Updated | View Revisions |
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