MantisBT

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0001361VCMIMechanics - Battlespublic2013-07-19 19:392022-04-11 17:28
ReporterIvan 
Assigned ToWarmonger 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.94 
Summary0001361: Incorrect calculation of damage dealt by Chain Lighting
DescriptionCorrect behavior is:
First stack receives full damage, and each consequent stack receives 1/2 of damage dealt to previous target.

In VCMI however this is somewhat random - affected creatures are ordered incorrectly. E.g. first creature may receive lowest damage.
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0003770)
Warmonger (administrator)
2013-07-20 08:56

That's because set was used instead of vector. Fixed in r3453.

- Issue History
Date Modified Username Field Change
2013-07-19 19:39 Ivan New Issue
2013-07-20 04:47 Warmonger Assigned To => Warmonger
2013-07-20 04:47 Warmonger Status new => assigned
2013-07-20 08:56 Warmonger Note Added: 0003770
2013-07-20 08:57 Warmonger Status assigned => resolved
2013-07-20 08:57 Warmonger Fixed in Version => 0.94
2013-07-20 08:57 Warmonger Resolution open => fixed
2022-04-11 17:28 Povelitel Status resolved => closed

Site | Forums | Wiki | Slack | GitHub


Copyright © 2000 - 2024 MantisBT Team
Hosting provided by DigitalOcean