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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001016 | VCMI | GUI - Battles | public | 2012-06-20 00:31 | 2014-05-30 17:41 | ||||
Reporter | Hardy | ||||||||
Assigned To | Tow | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | PC | OS | Window | OS Version | Window XP | ||||
Product Version | 0.89 | ||||||||
Target Version | Fixed in Version | 0.9 | |||||||
Summary | 0001016: The frame's freezed in combat | ||||||||
Description | When in combat, I'm skip all my creatures waitting for AI turn. then, The frame's freezed. My English is not too well. So check out my attached file. I've uploaded my savegame before combat and a pic. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | games.rar [^] (103,232 bytes) 2012-06-20 00:31 Hardy_01.JPG [^] (241,296 bytes) 2012-06-20 00:32 | ||||||||
Notes | |
(0002959) Zamolxis (viewer) 2012-08-31 16:22 |
Could you give more details? I wasn't able to reproduce using your saved game. I assume you attack the cerberi. Then by 'skip', I guess you mean Wait. As only 2 of your creatures are supposed to move before the Cerberi, does it mean you use Wait only twice, then the game freezes? |
(0002961) Hardy (reporter) 2012-08-31 16:40 |
Yes, I attack the cerberi. I meant I use Wait twice, then the game freezes on Naga Queen's turn, just only music is playing. I have tried again not using wait button,I confirm that the game freezes on Naga Queen's turn. |
(0002963) Tow (developer) 2012-08-31 16:50 |
It's a tricky one. To cause the freeze I had to move cursor to the front hex of second Cerberi. |
(0002964) Zamolxis (viewer) 2012-08-31 16:54 edited on: 2012-08-31 16:57 |
It seems it's reproducible for Tow as he marked it as "confirmed". Strangely though, at my side I am able to carry on with the battle without a problem. EDIT: After I wrote this I saw Tow's note. Indeed, if I hold the cursor above the Cerberi, they still move, but the battle freezes afterwards. |
(0002967) Hardy (reporter) 2012-08-31 17:21 |
Is that how the game freezes ? I was thought Naga Queen is the cause >"< Thanks Tow ! |
(0003072) Tow (developer) 2012-09-28 19:21 |
For some reason the VCMI wasn't able to decide from which hex the attack should be suggested. I believe that it was already fixed by the recent battle callback rewrite but to be fully assured I also added condition precluding that freeze to happen [r2943]. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-06-20 00:31 | Hardy | New Issue | |
2012-06-20 00:31 | Hardy | File Added: games.rar | |
2012-06-20 00:32 | Hardy | File Added: Hardy_01.JPG | |
2012-08-31 16:22 | Zamolxis | Note Added: 0002959 | |
2012-08-31 16:22 | Zamolxis | Severity | block => crash |
2012-08-31 16:40 | Hardy | Note Added: 0002961 | |
2012-08-31 16:48 | Tow | Assigned To | => Tow |
2012-08-31 16:48 | Tow | Status | new => confirmed |
2012-08-31 16:50 | Tow | Note Added: 0002963 | |
2012-08-31 16:54 | Zamolxis | Note Added: 0002964 | |
2012-08-31 16:54 | Zamolxis | Note Edited: 0002964 | View Revisions |
2012-08-31 16:57 | Zamolxis | Note Edited: 0002964 | View Revisions |
2012-08-31 17:21 | Hardy | Note Added: 0002967 | |
2012-09-28 19:21 | Tow | Note Added: 0003072 | |
2012-09-28 19:21 | Tow | Status | confirmed => resolved |
2012-09-28 19:21 | Tow | Fixed in Version | => 0.9 |
2012-09-28 19:21 | Tow | Resolution | open => fixed |
2014-05-30 17:41 | beegee | Status | resolved => closed |
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