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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001010 | VCMI | Mechanics - Other | public | 2012-06-16 18:05 | 2012-06-17 09:17 | ||||
Reporter | lyssdod | ||||||||
Assigned To | |||||||||
Priority | high | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | Linux | OS | Gentoo | OS Version | |||||
Product Version | 0.89 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001010: can not find AVCVGR.DEF file | ||||||||
Description | I compiled vcmi from current SVN (r2760) and placed all required files into corresponding directories, but vcmiclient still refuses to run, though this file is present | ||||||||
Steps To Reproduce | Run vcmiclient | ||||||||
Additional Information | $ uname -a Linux 3.2.9-gentoo 0000007 SMP PREEMPT Tue May 1 19:38:03 UTC 2012 x86_64 Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz GenuineIntel GNU/Linux $ vcmiclient -v Starting... VCMI 0.89b data directory: /usr/share/games/vcmi library directory: /usr/games/lib64/vcmi binary directory: /usr/games/bin $ ls /usr/share/games/vcmi/Data | grep -i AVCVGR AVCvgr.def AVCVGR.DEF AVCvgr.msg $ ls /usr/share/games/vcmi/Sprites | grep -i AVCVGR AVCVGR.DEF | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | VCMI_Client_log.txt [^] (15,735 bytes) 2012-06-16 18:05 [Show Content] | ||||||||
Notes | |
(0002735) Ivan (developer) 2012-06-16 19:47 edited on: 2012-06-16 19:53 |
Will check this out. For now try to copy msk file to Sprites: cp /usr/share/games/vcmi/Data/AVCVGR.msg /usr/share/games/vcmi/Sprites/AVCVGR.msg Just wondering: how you got *.def's and *.msg's in Data? Normally they are in .lod archives. |
(0002736) lyssdod (reporter) 2012-06-16 19:59 |
I used build_data.sh script from source directory. Now it says following: VCMI 0.89b (client) Note: SDL suggests to use 32 bpp instead of24 bpp New screen flags: 0 Initializing screen: 30 Initializing video: 0 Initializing minors: 0 [smk @ 0x1bc4fc0] max_analyze_duration 5000000 reached at 5066160 Initializing sound: 20 Initializing screen and sound handling: 30 Loading .lod files: 110 General text handler: 30 Hero handler: 20 Artifact handler: 0 Creature handler: 40 Town handler: 20 Object handler: 0 Cannot find file: ZOBJ044 Fatal error. Missing game file: ZOBJ044.DEF. Aborting! Killing console... done! $ pwd /usr/share/games/vcmi $ ls Data | grep ZOBJ044 ZOBJ044.DEF $ ls Sprites | grep ZOBJ044 ZOBJ044.DEF |
(0002737) Ivan (developer) 2012-06-16 20:02 |
move all *.def's and *.msk's from Data to Sprites directory. I'll check the script. |
(0002738) lyssdod (reporter) 2012-06-16 20:15 |
I moved, but it still does not work (I have no such file). By the way, file naming in Data and Sprites is an awful mixing of upper- and lowercase characters; if vcmi always tries to open uppercase named files only, maybe it'll be useful to add some renaming functionality to the script for unification purposes? Note: SDL suggests to use 32 bpp instead of24 bpp New screen flags: 0 Initializing screen: 40 Initializing video: 0 Initializing minors: 0 [smk @ 0x7f07d808c100] max_analyze_duration 5000000 reached at 5066160 Initializing sound: 20 Initializing screen and sound handling: 20 Loading .lod files: 110 General text handler: 20 Hero handler: 20 Artifact handler: 10 Creature handler: 40 Town handler: 30 Object handler: 0 Cannot find file: AVA0129 Fatal error. Missing game file: AVA0129.DEF. Aborting! Killing console... done! |
(0002739) Ivan (developer) 2012-06-16 20:34 |
It's already in. Console messages may be confusing a bit but vcmi looks for files in case-insensitive way. (and somewhat ignoring extensions) AVA0129 is an artifact added in Armaggedon's Blade. Script takes them from here: "data1.cab and data1.hdr from the original 1st CDROM" If this file is missing it means that you have H3:Restoration of Erathia. VCMI won't work with RoE or Armaggedon's Blade. You need to have H3:Complete or H3:Shadow of Death. |
(0002741) lyssdod (reporter) 2012-06-16 21:04 |
I have Armageddon's Blade and extracted this file from H3ab_spr.lod. However, now vcmi looks for bmps: Loading .lod files: 150 General text handler: 20 Hero handler: 10 Artifact handler: 10 Creature handler: 40 Town handler: 20 Object handler: 10 Def information handler: 50 Building handler: 10 Spell handler: 0 Initializing VCMI_Lib: 330 Screen handler: 0 Error: Failed to find file HPS133Nc.bmp Error: Failed to find file HPL133Nc.bmp Segmentation fault |
(0002742) Ivan (developer) 2012-06-16 21:20 |
I suppose they're in H3ab_bmp.lod It's probably first time somebody have edition with essential files in H3ab_*.lod's For now you'll have to extract them into Data/ and Sprites/ but later it should be possible to add support for such editions. |
(0002743) lyssdod (reporter) 2012-06-17 00:51 |
I tried another variant of game data and it worked |
(0002744) lyssdod (reporter) 2012-06-17 00:52 |
Ticket can be closed |
Issue History | |||
Date Modified | Username | Field | Change |
2012-06-16 18:05 | lyssdod | New Issue | |
2012-06-16 18:05 | lyssdod | File Added: VCMI_Client_log.txt | |
2012-06-16 19:47 | Ivan | Note Added: 0002735 | |
2012-06-16 19:53 | Ivan | Note Edited: 0002735 | View Revisions |
2012-06-16 19:59 | lyssdod | Note Added: 0002736 | |
2012-06-16 20:02 | Ivan | Note Added: 0002737 | |
2012-06-16 20:15 | lyssdod | Note Added: 0002738 | |
2012-06-16 20:34 | Ivan | Note Added: 0002739 | |
2012-06-16 21:04 | lyssdod | Note Added: 0002741 | |
2012-06-16 21:20 | Ivan | Note Added: 0002742 | |
2012-06-17 00:51 | lyssdod | Note Added: 0002743 | |
2012-06-17 00:52 | lyssdod | Note Added: 0002744 | |
2012-06-17 09:17 | Ivan | Status | new => closed |
2012-06-17 09:17 | Ivan | Resolution | open => no change required |
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