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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000928 | VCMI | Other | public | 2012-04-12 12:21 | 2014-05-30 17:41 | ||||
Reporter | q4a | ||||||||
Assigned To | Tow | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | x86 | OS | Windows | OS Version | XP SP3 | ||||
Product Version | 0.88 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000928: Crash on AI turn | ||||||||
Description | Tested on r2622 with attached save game. VS point the failed assertion to: E:\game\vcmi\lib\CObjectHandler.cpp: if((defInfo->visitMap[5-y] >> x) & 1) Call stack: > VCMI_lib.dll!CGObjectInstance::getVisitableOffset() Line 413 + 0xe bytes C++ VCMI_lib.dll!CGObjectInstance::visitablePos() Line 496 + 0xf bytes C++ VCAI.dll!VCAI::wander(const CGHeroInstance * h) Line 1201 + 0x15 bytes C++ VCAI.dll!VCAI::performTypicalActions() Line 1741 C++ VCAI.dll!VCAI::tryRealize(CGoal g) Line 1602 C++ VCAI.dll!VCAI::striveToGoal(const CGoal & ultimateGoal) Line 1700 C++ VCAI.dll!VCAI::makeTurnInternal() Line 943 + 0x32 bytes C++ VCAI.dll!VCAI::makeTurn() Line 923 C++ VCAI.dll!boost::_mfi::mf0<void,VCAI>::operator()(VCAI * p) Line 49 + 0x12 bytes C++ VCAI.dll!boost::_bi::list1<boost::_bi::value<VCAI *> >::operator()<boost::_mfi::mf0<void,VCAI>,boost::_bi::list0>(boost::_bi::type<void> __formal, boost::_mfi::mf0<void,VCAI> & f, boost::_bi::list0 & a, boost::_bi::type<void> __formal) Line 254 C++ VCAI.dll!boost::_bi::bind_t<void,boost::_mfi::mf0<void,VCAI>,boost::_bi::list1<boost::_bi::value<VCAI *> > >::operator()() Line 21 C++ VCAI.dll!boost::detail::thread_data<boost::_bi::bind_t<void,boost::_mfi::mf0<void,VCAI>,boost::_bi::list1<boost::_bi::value<VCAI *> > > >::run() Line 62 C++ VCAI.dll!boost::`anonymous namespace'::thread_start_function(void * param) Line 177 C++ msvcr100d.dll!_callthreadstartex() Line 314 + 0xf bytes C msvcr100d.dll!_threadstartex(void * ptd) Line 297 C kernel32.dll!7c80b729() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] | ||||||||
Steps To Reproduce | Load attached save game (homm3 map "Serpents Treasure.h3m") Click "End Turn". Crash happen on Red AI turn. | ||||||||
Additional Information | Log files attached. Console output: CStupidAI [0F493868]: battleAttack called CStupidAI [0F2F4EF0]: battleAttack called CStupidAI [0F493868]: battleStacksAttacked called CStupidAI [0F2F4EF0]: battleStacksAttacked called CStupidAI [0F493868]: actionFinished called CStupidAI [0F2F4EF0]: actionFinished called Player 0: I won the battle of Cyra attacking Monster at 22 0 0! CStupidAI [0F493868]: battleEnd called CStupidAI [0F493868]: destroyed CStupidAI [0F2F4EF0]: battleEnd called Warning: an orphaned child! Hero Cyra moved from 17 3 0 to 21 0 0 Hero Cyra apparently used all MPs (0 left) | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | save.7z [^] (140,886 bytes) 2012-04-12 12:21 log.7z [^] (15,724 bytes) 2012-04-12 12:23 e2.png [^] (38,765 bytes) 2012-04-12 12:24 | ||||||||
Notes | |
(0002364) q4a (reporter) 2012-04-12 12:25 |
Edit: VS point the failed assertion to: E:\game\vcmi\lib\CObjectHandler.cpp:431 |
(0002373) Tow (developer) 2012-04-17 15:03 |
Fixed in r2629. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-04-12 12:21 | q4a | New Issue | |
2012-04-12 12:21 | q4a | File Added: save.7z | |
2012-04-12 12:23 | q4a | File Added: log.7z | |
2012-04-12 12:24 | q4a | File Added: e2.png | |
2012-04-12 12:25 | q4a | Note Added: 0002364 | |
2012-04-14 08:04 | Tow | Assigned To | => Tow |
2012-04-14 08:04 | Tow | Status | new => confirmed |
2012-04-17 15:03 | Tow | Note Added: 0002373 | |
2012-04-17 15:03 | Tow | Status | confirmed => resolved |
2012-04-17 15:03 | Tow | Resolution | open => fixed |
2014-05-30 17:41 | beegee | Status | resolved => closed |
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