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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000915 | VCMI | Mechanics - Other | public | 2012-03-31 11:38 | 2014-05-30 17:40 | ||||
Reporter | q4a | ||||||||
Assigned To | Tow | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | amd64 | OS | Ubuntu | OS Version | 12.04 beta2 | ||||
Product Version | 0.88 | ||||||||
Target Version | Fixed in Version | 0.89 | |||||||
Summary | 0000915: Crash on autosave | ||||||||
Description | Tested on r2500. Reproducible always on x86 Windows XP SP3 and amd64 Ubuntu 12.04. Attached file contain: save game and Clien+Server log files. May be related to http://bugs.vcmi.eu/view.php?id=774 [^] and http://bugs.vcmi.eu/view.php?id=848 [^] Console output: Player 1 starting turn Striving to goal of type 0 Considering goal WIN Considering goal CONQUER Considering goal EXPLORE Considering goal VISIT TILE Attempting realizing goal with code 14 Hero Necrolord moved from 2 6 0 to 4 7 0 Striving to goal of type 0 Considering goal WIN Considering goal CONQUER Attempting realizing goal with code 2 Failed to realize subgoal of type 2 (greater goal type was 0), I will stop. The error message was: I don't know how to fulfill this! Striving to goal of type 3 Considering goal 3 Attempting realizing goal with code 3 Looking into Scorch Player 1 will build Town Hall in town of Scorch at 4 5 0 Looking into Necrolord, MP=1138 Necrolord will try to visit Lean To at (1 7 0) Hero Necrolord moved from 4 7 0 to 1 7 0 Failed to realize subgoal of type 3 (greater goal type was 3), I will stop. The error message was: BUILD has been realized as much as possible. Player 1 ends turn Player 1 ended turn Warning: empty path found... Lost connection to server, ending listening thread! Connection reset by peer Something wrong, lost connection while game is still ongoing... terminate called after throwing an instance of 'boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >' what(): Connection reset by peer Segmentation fault (core dumped) | ||||||||
Steps To Reproduce | Load save attached game q99. (Map "Knee Deep in the Dead"). And finish the day. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | vcmi.7z [^] (85,169 bytes) 2012-03-31 11:38 | ||||||||
Notes | |
(0002325) Tow (developer) 2012-03-31 15:17 |
I'm not able to reproduce crash on autosave using you save files, because game crashes earlier (during AI turn). However both crashes are likely caused by the same problem: duplicated entries in bonus list caused by bug in serialization. It likely affects all bonuses player gets from owned items, like Necromancy bonus from Necromancy Amplifier. I've suppressed the bug in r2601, please check if it resolves your issue. |
(0002326) q4a (reporter) 2012-03-31 17:16 |
Thx, r2601 works fine. |
(0002327) Tow (developer) 2012-04-01 12:16 |
Thanks for info, resolved then. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-03-31 11:38 | q4a | New Issue | |
2012-03-31 11:38 | q4a | File Added: vcmi.7z | |
2012-03-31 15:17 | Tow | Note Added: 0002325 | |
2012-03-31 15:17 | Tow | Assigned To | => Tow |
2012-03-31 15:17 | Tow | Status | new => feedback |
2012-03-31 17:16 | q4a | Note Added: 0002326 | |
2012-03-31 17:16 | q4a | Status | feedback => assigned |
2012-04-01 12:16 | Tow | Note Added: 0002327 | |
2012-04-01 12:16 | Tow | Status | assigned => resolved |
2012-04-01 12:16 | Tow | Fixed in Version | => 0.89 |
2012-04-01 12:16 | Tow | Resolution | open => fixed |
2014-05-30 17:40 | beegee | Status | resolved => closed |
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