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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000733 | VCMI | Mechanics - Other | public | 2011-05-29 10:38 | 2022-04-12 08:58 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Ivan | ||||||||
Priority | low | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | AMD 5600+ | OS | Windows | OS Version | XP SP3 | ||||
Product Version | 0.84 | ||||||||
Target Version | Fixed in Version | 0.94e | |||||||
Summary | 0000733: VCMI does not load test map if no enemy player on the map. | ||||||||
Description | I ran into this in 0.84c while trying to load the map attached to report 0000238. I went then back to 0.84 (and previous releases) and found the same. The console message when map loading gets stuck always mentioned something about the AI, which made me suspect that map had no enemy player. And that was indeed the case - once I added one, the map loaded correctly. I guess VCMI did not check this back when Steven created 0000238 (v0.74c), but now it does. I'm creating this with low priority, as starting a H3 game with no enemy might only be useful for testers, or (perhaps) very rare game mods later on. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | 2011-05-29_CrashAtStart_SpecificMap.jpg [^] (98,342 bytes) 2011-05-29 10:38
2011-05-29_CrashAtStart_SpecificMap.7z [^] (102,662 bytes) 2011-05-29 10:42 | ||||||||
Relationships | |||||||||||
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Notes | |
(0001760) Tow (developer) 2011-05-29 23:40 |
The issue is different, it caused by the victory condition: defeat all enemies. When the game starts, the victory condition is already fulfilled. I'd say such map is just ill-formed. OH3 allowed us to play one turn and then displayed victory message but I'm not convinced to reimplementing this behaviour. |
(0003902) Ivan (developer) 2013-08-29 17:30 edited on: 2013-08-29 19:18 |
I just encountered this error with standard map (campaign to be precise) - start first scenario of SoD campaign "Seeds of Discontent". After opening map in editor I noticed that victory condition is to acquire artifact (Grail) but there is no "Allow normal victory" checkbox! I went through all possible victory conditions and found 3 more conditions without this checkbox: - acquire artifact (used on this map). - build the grail - defeat hero - transport artifact Despite that victory condition in H3 says "find artifact or defeat all" map works correctly so this IS vcmi bug. Perhaps some h3m peculiarity? Interesting that editor does says that this is invalid map but it works just fine in-game. Update: I've rechecked all H3 maps, including campaigns. It looks that Seeds of Discontent map is the only one that suffers from this issue (one player on map with enabled normal victory) |
(0003917) Ivan (developer) 2013-09-01 16:41 |
Will fix this along with campaign victory conditions. |
(0004441) Ivan (developer) 2014-02-09 12:10 |
Fixed, rev 3747 |
Issue History | |||
Date Modified | Username | Field | Change |
2011-05-29 10:38 | Zamolxis | New Issue | |
2011-05-29 10:38 | Zamolxis | File Added: 2011-05-29_CrashAtStart_SpecificMap.jpg | |
2011-05-29 10:42 | Zamolxis | File Added: 2011-05-29_CrashAtStart_SpecificMap.7z | |
2011-05-29 23:40 | Tow | Note Added: 0001760 | |
2011-05-29 23:40 | Tow | Assigned To | => Tow |
2011-05-29 23:40 | Tow | Status | new => acknowledged |
2013-08-25 14:12 | Tow | Relationship added | has duplicate 0001415 |
2013-08-25 14:37 | Warmonger | Relationship added | has duplicate 0000514 |
2013-08-29 17:30 | Ivan | Note Added: 0003902 | |
2013-08-29 19:18 | Ivan | Note Edited: 0003902 | View Revisions |
2013-09-01 16:40 | Ivan | Assigned To | Tow => Ivan |
2013-09-01 16:40 | Ivan | Status | acknowledged => assigned |
2013-09-01 16:41 | Ivan | Note Added: 0003917 | |
2014-02-09 12:10 | Ivan | Note Added: 0004441 | |
2014-02-09 12:10 | Ivan | Status | assigned => resolved |
2014-02-09 12:10 | Ivan | Fixed in Version | => 0.94e |
2014-02-09 12:10 | Ivan | Resolution | open => fixed |
2022-04-12 08:58 | Povelitel | Status | resolved => closed |
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