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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000506 | VCMI | GUI - PreGame | public | 2010-06-19 18:28 | 2014-05-30 17:39 | ||||
Reporter | Guitarzan | ||||||||
Assigned To | Warmonger | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | x86 | OS | Win 7 | OS Version | 7600 64Bit | ||||
Product Version | 0.81 | ||||||||
Target Version | Fixed in Version | 0.82 | |||||||
Summary | 0000506: Crash when trying to launch XXL map | ||||||||
Description | I created a random map with the XXL Patch for SOD. When I try to launch it, VCMI crashes. I read in the Polish forum that custom map sizes are supported, so I tried it out. Rar contains map, both crash infos and a screenshot. | ||||||||
Steps To Reproduce | Load random_map_13.h3m | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | xxl map crash.rar [^] (987,795 bytes) 2010-06-19 18:28 | ||||||||
Notes | |
(0000955) Guitarzan (reporter) 2010-06-19 18:52 |
Yes, Warmonger. I've tried producing other XXL maps for testing, and they all crash VCMI. |
(0000956) Warmonger (administrator) 2010-06-19 19:03 edited on: 2010-06-19 19:11 |
I've got also a map that works, however the nature of this bug is weird. Debugging shows that initFromBytes was called twice (!), and the first one passed succesfully. So strange that it may be related to 0000487 |
(0000957) Guitarzan (reporter) 2010-06-19 23:18 |
Hmm... If you create a random map without selecting a size in SOD+XXL, (which is a standard Large map) the map loads find in VCMI. But, every other random map created with the XXL patch causes VCMI to crash the same, regardless of the size chosen, number of total number of players, number of teams or water content. |
(0000958) Tow (developer) 2010-06-19 23:27 |
> Debugging shows that initFromBytes was called twice (!) Indeed... once on server and second time at client side. It's normal behaviour. Line: CArtifact *art = out[ran() % out.size()]; fails, because out vector is empty. Code for picking random RELIC class artifact fails, because apparently all relics are disabled on this map. Stack trace (r1609): > VCMI_lib.dll!IGameCallback::getRandomArt(int flags=16) Line 214 + 0x1a bytes C++ VCMI_lib.dll!CBank::initialize() Line 4955 + 0x16 bytes C++ VCMI_lib.dll!CBank::newTurn() Line 5035 + 0x8 bytes C++ VCMI_server.exe!CGameHandler::newTurn() Line 1051 + 0x38 bytes C++ VCMI_server.exe!CGameHandler::run(bool resume=false, const StartInfo * si=0x0034f0f0) Line 1123 C++ VCMI_server.exe!CVCMIServer::newGame(CConnection * c=0x031508a0) Line 123 C++ VCMI_server.exe!CVCMIServer::start() Line 174 C++ VCMI_server.exe!wmain(int argc=2, wchar_t * * argv=0x00a6b190) Line 270 C++ VCMI_server.exe!__tmainCRTStartup() Line 552 + 0x19 bytes C VCMI_server.exe!wmainCRTStartup() Line 371 C |
(0000959) Warmonger (administrator) 2010-06-20 03:49 edited on: 2010-06-20 05:05 |
Ah, that makes much more sense. What to do in such case? Replace all artifacts with spelbooks fo example? Or just report error? |
(0000960) Tow (developer) 2010-06-20 14:07 |
What is H3 behaviour? |
(0000961) Warmonger (administrator) 2010-06-20 15:15 edited on: 2010-06-20 15:20 |
All the arts (even treasures) were replaced with Bow of Sharpshooter, which is rather undesired. When I pick them, they turn into Wizards' Well - 3DO didn't handle it either. However I used this patch and it didn't cause such problems before, let's take it as very rare and unwanted case. There's also another issue I just discovered - at the moment spellbook (id=0) can't be placed on adveture map in VCMI (as it is possible in WoG), game hangs after map is loaded. |
(0000962) Warmonger (administrator) 2010-06-21 04:43 |
Fixed in r1610 |
Issue History | |||
Date Modified | Username | Field | Change |
2010-06-19 18:28 | Guitarzan | New Issue | |
2010-06-19 18:28 | Guitarzan | Status | new => assigned |
2010-06-19 18:28 | Guitarzan | Assigned To | => Tow |
2010-06-19 18:28 | Guitarzan | File Added: xxl map crash.rar | |
2010-06-19 18:40 | Warmonger | Note Added: 0000954 | |
2010-06-19 18:41 | Warmonger | Note Edited: 0000954 | View Revisions |
2010-06-19 18:41 | Warmonger | Note Deleted: 0000954 | |
2010-06-19 18:52 | Guitarzan | Note Added: 0000955 | |
2010-06-19 19:03 | Warmonger | Note Added: 0000956 | |
2010-06-19 19:03 | Warmonger | Note Edited: 0000956 | View Revisions |
2010-06-19 19:11 | Warmonger | Note Edited: 0000956 | View Revisions |
2010-06-19 19:11 | Warmonger | Relationship added | related to 0000487 |
2010-06-19 23:18 | Guitarzan | Note Added: 0000957 | |
2010-06-19 23:27 | Tow | Note Added: 0000958 | |
2010-06-19 23:29 | Tow | Assigned To | Tow => Warmonger |
2010-06-20 03:34 | Warmonger | Relationship deleted | related to 0000487 |
2010-06-20 03:49 | Warmonger | Note Added: 0000959 | |
2010-06-20 05:05 | Warmonger | Note Edited: 0000959 | View Revisions |
2010-06-20 14:07 | Tow | Note Added: 0000960 | |
2010-06-20 15:15 | Warmonger | Note Added: 0000961 | |
2010-06-20 15:15 | Warmonger | Note Edited: 0000961 | View Revisions |
2010-06-20 15:20 | Warmonger | Note Edited: 0000961 | View Revisions |
2010-06-20 15:20 | Warmonger | Note Edited: 0000961 | View Revisions |
2010-06-21 04:43 | Warmonger | Note Added: 0000962 | |
2010-06-21 04:43 | Warmonger | Status | assigned => resolved |
2010-06-21 04:43 | Warmonger | Fixed in Version | => 0.89 |
2010-06-21 04:43 | Warmonger | Resolution | open => fixed |
2010-07-07 22:06 | Zamolxis | Product Version | => 0.81 |
2014-05-30 17:39 | beegee | Status | resolved => closed |
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