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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000419 | VCMI | Mechanics - Other | public | 2010-03-02 21:19 | 2011-09-01 00:38 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Tow | ||||||||
Priority | normal | Severity | crash | Reproducibility | sometimes | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.8 | ||||||||
Target Version | Fixed in Version | 0.84 | |||||||
Summary | 0000419: Crash when visiting Obelisk in a loaded game | ||||||||
Description | It happened only once [EDIT: since 0.82/83 the chance of occurrence seems to have increased]. I loaded Autosave_3 savegame attached and I tested different digging options: with hero in town (correct "Try searching on clear ground" msg), by pressing "D", by using the button where there's no grail and finally digging out the grail. After I also visited the obelisk, but I got the crash. No dmp file created. Logs attached. | ||||||||
Steps To Reproduce | UPDATE: new 0.83 save games in the recently uploaded archives, to help reproduce (normally no specific steps needed, just load and go to the Obelisk which should be near hero) | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | 2010-03-02_ObeliskAfterLoad.jpg [^] (138,980 bytes) 2010-03-02 21:19
2010-03-02_AllDigThenObelisk_Save.7z [^] (56,723 bytes) 2010-03-02 21:20 2010-03-02_ObeliskAfterLoad.7z [^] (2,420 bytes) 2010-03-02 21:20 2010-11-20_ObeliskCrash.jpg [^] (112,864 bytes) 2010-11-20 21:16 2010-11-20_ObeliskCrashRuntime.jpg [^] (234,888 bytes) 2010-11-20 21:17 2010-11-20_ObeliskCrash.7z [^] (72,156 bytes) 2010-11-20 21:18 2010-12-12_ObeliskCrash.jpg [^] (286,639 bytes) 2010-12-12 01:45 2010-12-12_ObeliskCrash.7z [^] (81,059 bytes) 2010-12-12 01:45 | ||||||||
Notes | |
(0001106) Tow (developer) 2010-07-14 01:12 |
Console shows the reason of crash but I have no idea, how it could happen... [unless you somehow visited obelisk at the moment of loading save :P ] I've added little more logging around that, please reopen if issue shows again. |
(0001436) Zamolxis (viewer) 2010-11-20 21:21 edited on: 2010-11-20 22:16 |
I managed to reproduce it. I get a new pop-up saying "Enter char to delete up to:" as you can see in the screenshots. Unfortunately no crash dump created. But I attached the logs and the saved game. To reproduce, just load the saved game in the newly attached archive and visit the Obelisk with Ivor. It can only be reproduced with the saved game. With new game it works fine. There were not particular actions I took before the crash. I started the map (the one from 0000091), went to Redwood Observatory with Ivor, then towards the Obelisk, hit End Turn, save, load, go to Obelisk. |
(0001461) Zamolxis (viewer) 2010-12-12 01:46 |
And I had it again (see new screenshot + attached savegame+logs), only this time w/o the pop-up saying "Enter char..." |
(0001464) majaczek (reporter) 2010-12-13 14:13 |
I suppose it may be connected to printing special sequence to terminal ("enter the char delete up to" - looks like terminal answer to control sequence) also it could be connected with mixed binary serialization with text printing |
(0001467) Tow (developer) 2010-12-17 11:14 |
Fixed, will be committed soon |
(0001966) Zamolxis (viewer) 2011-09-01 00:38 |
No more occurrences in 0.84 or 0.85(c), so most probably fixed for good. Closing. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-03-02 21:19 | Zamolxis | New Issue | |
2010-03-02 21:19 | Zamolxis | File Added: 2010-03-02_ObeliskAfterLoad.jpg | |
2010-03-02 21:20 | Zamolxis | File Added: 2010-03-02_AllDigThenObelisk_Save.7z | |
2010-03-02 21:20 | Zamolxis | File Added: 2010-03-02_ObeliskAfterLoad.7z | |
2010-07-14 01:12 | Tow | Note Added: 0001106 | |
2010-07-14 01:12 | Tow | Status | new => closed |
2010-07-14 01:12 | Tow | Assigned To | => Tow |
2010-07-14 01:12 | Tow | Resolution | open => unable to reproduce |
2010-11-20 21:16 | Zamolxis | File Added: 2010-11-20_ObeliskCrash.jpg | |
2010-11-20 21:17 | Zamolxis | File Added: 2010-11-20_ObeliskCrashRuntime.jpg | |
2010-11-20 21:18 | Zamolxis | File Added: 2010-11-20_ObeliskCrash.7z | |
2010-11-20 21:21 | Zamolxis | Note Added: 0001436 | |
2010-11-20 21:21 | Zamolxis | Reproducibility | unable to reproduce => sometimes |
2010-11-20 21:21 | Zamolxis | Status | closed => feedback |
2010-11-20 21:21 | Zamolxis | Resolution | unable to reproduce => reopened |
2010-11-20 21:26 | Zamolxis | Note Edited: 0001436 | View Revisions |
2010-11-20 21:42 | Zamolxis | Summary | One time crash visiting Obelisk in a loaded game, after having already dug out the Grail => One time crash visiting Obelisk in a loaded game |
2010-11-20 22:16 | Zamolxis | Note Edited: 0001436 | View Revisions |
2010-12-12 01:45 | Zamolxis | File Added: 2010-12-12_ObeliskCrash.jpg | |
2010-12-12 01:45 | Zamolxis | File Added: 2010-12-12_ObeliskCrash.7z | |
2010-12-12 01:46 | Zamolxis | Note Added: 0001461 | |
2010-12-12 01:46 | Zamolxis | Status | feedback => assigned |
2010-12-12 11:42 | Zamolxis | Summary | One time crash visiting Obelisk in a loaded game => Crash when visiting Obelisk in a loaded game |
2010-12-12 11:42 | Zamolxis | Description Updated | View Revisions |
2010-12-12 11:46 | Zamolxis | Steps to Reproduce Updated | View Revisions |
2010-12-13 14:13 | majaczek | Note Added: 0001464 | |
2010-12-17 11:14 | Tow | Note Added: 0001467 | |
2010-12-17 11:14 | Tow | Status | assigned => resolved |
2010-12-17 11:14 | Tow | Fixed in Version | => 0.89 |
2010-12-17 11:14 | Tow | Resolution | reopened => fixed |
2011-09-01 00:38 | Zamolxis | Note Added: 0001966 | |
2011-09-01 00:38 | Zamolxis | Status | resolved => closed |
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