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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003172 | VCMI | Other | public | 2021-02-14 11:25 | 2022-03-16 13:20 | ||||||||
Reporter | deniszharkov | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | OS X | OS | OS Version | 10.14.6 | |||||||||
Product Version | 0.99 | ||||||||||||
Target Version | Fixed in Version | 1.next | |||||||||||
Summary | 0003172: Crash when entering the battle | ||||||||||||
Description | I've installed a fresh version and just copied Data/Mp3/Maps dirs from common HOMM3 GOG windows installation with no mods Everything just works fine before entering the battle or moving a unit Then program fails with the following trace Thread 13 Crashed: 0 libvcmi.dylib 0x000000011ba55219 CCreature::isItNativeTerrain(ETerrainType::EETerrainType) const + 57 1 libvcmi.dylib 0x000000011b59242b CBattleInfoEssentials::battleHasNativeStack(unsigned char) const + 203 2 libvcmi.dylib 0x000000011b591fc2 CBattleInfoEssentials::battleIsObstacleVisibleForSide(CObstacleInstance const&, BattlePerspective::BattlePerspective) const + 66 3 libvcmi.dylib 0x000000011b591a46 CBattleInfoEssentials::battleGetAllObstacles(boost::optional<BattlePerspective::BattlePerspective>) const + 502 4 libvcmi.dylib 0x000000011b57f4cb CBattleInfoCallback::getAccesibility() const + 1867 5 libvcmi.dylib 0x000000011b57fc16 CBattleInfoCallback::getReachability(battle::Unit const*) const + 182 6 libStupidAI.dylib 0x000000011963f55c CStupidAI::activeStack(CStack const*) + 220 7 vcmiclient 0x000000010b233c8a CClient::waitForMoveAndSend(PlayerColor) + 442 8 vcmiclient 0x000000010b2ab5dc boost::detail::thread_data<std::__1::__bind<void (CClient::*)(PlayerColor), CClient*, PlayerColor&> >::run() + 60 9 libboost_thread-mt.dylib 0x000000010e2a3878 boost::(anonymous namespace)::thread_proxy(void*) + 136 10 libsystem_pthread.dylib 0x00007fff72e372eb _pthread_body + 126 11 libsystem_pthread.dylib 0x00007fff72e3a249 _pthread_start + 66 12 libsystem_pthread.dylib 0x00007fff72e3640d thread_start + 13 | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0008002) Nullkiller (developer) 2021-02-14 11:43 |
Does it crash if you fight against computer player hero on a small temp map? |
(0008003) deniszharkov (reporter) 2021-02-14 11:46 |
Yes, it's a computer hero on a map Didn't get what you mean for "temp", sorry |
(0008004) Nullkiller (developer) 2021-02-14 11:48 |
libStupidAI.dylib usually is used for neutral creatures. And for computer heroes it should be libBattleAI. But this is optional so. Configurable in vcmi_launcher or settings.json manually |
(0008005) Nullkiller (developer) 2021-02-14 11:49 |
If both AI crash it is either mods or something bad with your build |
(0008006) Nullkiller (developer) 2021-02-14 11:50 |
Some mods are incompatible with each other. Do you have any mods installed? |
(0008007) deniszharkov (reporter) 2021-02-14 11:57 |
AI change didn't help I have "Mods" dir empty Maybe my HOMM3 installation is old/invalid? |
(0008008) Nullkiller (developer) 2021-02-14 12:02 |
If map loads correctly and you can walk without any issues it should be ok. The build itself might be wrong. I do not know if we have some daily builds available for MacOS and external sources might be outdated. |
(0008009) deniszharkov (reporter) 2021-02-14 12:05 |
https://bugs.vcmi.eu/view.php?id=3155 [^] looks related I've just built a dmg from the master branch and having the same issue |
(0008010) deniszharkov (reporter) 2021-02-14 12:08 |
After my steps are finished, when the opposite heroes start moving it fails with 0 libvcmi.dylib 0x000000011dcbfd9d SpellID::toSpell() const + 29 1 libVCAI.dylib 0x000000011d4a0abc AIPathfinding::AILayerTransitionRule::setup() + 1052 2 libVCAI.dylib 0x000000011d4a0610 AIPathfinding::AILayerTransitionRule::AILayerTransitionRule(CPlayerSpecificInfoCallback*, VCAI*, std::__1::shared_ptr<AINodeStorage>) + 112 3 libVCAI.dylib 0x000000011d482306 std::__1::shared_ptr<AIPathfinding::AILayerTransitionRule> std::__1::shared_ptr<AIPathfinding::AILayerTransitionRule>::make_shared<CPlayerSpecificInfoCallback*&, VCAI*&, std::__1::shared_ptr<AINodeStorage>&>(CPlayerSpecificInfoCallback*&&&, VCAI*&&&, std::__1::shared_ptr<AINodeStorage>&&&) + 118 4 libVCAI.dylib 0x000000011d48093e AIPathfinding::makeRuleset(CPlayerSpecificInfoCallback*, VCAI*, std::__1::shared_ptr<AINodeStorage>) + 78 5 libVCAI.dylib 0x000000011d48106f AIPathfinding::AIPathfinderConfig::AIPathfinderConfig(CPlayerSpecificInfoCallback*, VCAI*, std::__1::shared_ptr<AINodeStorage>) + 95 6 libVCAI.dylib 0x000000011d485a46 std::__1::shared_ptr<AIPathfinding::AIPathfinderConfig> std::__1::shared_ptr<AIPathfinding::AIPathfinderConfig>::make_shared<CPlayerSpecificInfoCallback*&, VCAI*&, std::__1::shared_ptr<AINodeStorage>&>(CPlayerSpecificInfoCallback*&&&, VCAI*&&&, std::__1::shared_ptr<AINodeStorage>&&&) + 118 7 libVCAI.dylib 0x000000011d484d72 AIPathfinder::updatePaths(std::__1::vector<HeroPtr, std::__1::allocator<HeroPtr> >) + 866 8 libVCAI.dylib 0x000000011d497730 PathfindingManager::updatePaths(std::__1::vector<HeroPtr, std::__1::allocator<HeroPtr> >) + 176 9 libVCAI.dylib 0x000000011d4ac769 AIhelper::updatePaths(std::__1::vector<HeroPtr, std::__1::allocator<HeroPtr> >) + 41 10 libVCAI.dylib 0x000000011d5648e4 VCAI::mainLoop() + 2692 11 libVCAI.dylib 0x000000011d55e8fa VCAI::makeTurn() + 1018 12 libboost_thread-mt.dylib 0x000000011000f878 boost::(anonymous namespace)::thread_proxy(void*) + 136 13 libsystem_pthread.dylib 0x00007fff72e372eb _pthread_body + 126 14 libsystem_pthread.dylib 0x00007fff72e3a249 _pthread_start + 66 15 libsystem_pthread.dylib 0x00007fff72e3640d thread_start + 13 |
(0008011) Nullkiller (developer) 2021-02-14 12:44 edited on: 2021-02-14 12:45 |
Is it debug or release? I had a lot of issues with debug/release mix on windows. When the lib is compiled in release but referenced from debug and so on. |
(0008012) deniszharkov (reporter) 2021-02-14 12:50 |
I just used default settings And also builds from official page don't work with the same failures |
(0008015) vlad309523 (reporter) 2021-02-15 18:06 |
Same here: https://bugs.vcmi.eu/view.php?id=3148 [^] |
(0008128) Povelitel (updater) 2022-03-16 13:19 |
Fixed by vlad309523 |
Issue History | |||
Date Modified | Username | Field | Change |
2021-02-14 11:25 | deniszharkov | New Issue | |
2021-02-14 11:43 | Nullkiller | Note Added: 0008002 | |
2021-02-14 11:46 | deniszharkov | Note Added: 0008003 | |
2021-02-14 11:48 | Nullkiller | Note Added: 0008004 | |
2021-02-14 11:49 | Nullkiller | Note Added: 0008005 | |
2021-02-14 11:50 | Nullkiller | Note Added: 0008006 | |
2021-02-14 11:57 | deniszharkov | Note Added: 0008007 | |
2021-02-14 12:02 | Nullkiller | Note Added: 0008008 | |
2021-02-14 12:05 | deniszharkov | Note Added: 0008009 | |
2021-02-14 12:08 | deniszharkov | Note Added: 0008010 | |
2021-02-14 12:44 | Nullkiller | Note Added: 0008011 | |
2021-02-14 12:45 | Nullkiller | Note Edited: 0008011 | View Revisions |
2021-02-14 12:50 | deniszharkov | Note Added: 0008012 | |
2021-02-15 18:06 | vlad309523 | Note Added: 0008015 | |
2022-03-16 13:19 | Povelitel | Note Added: 0008128 | |
2022-03-16 13:20 | Povelitel | Status | new => resolved |
2022-03-16 13:20 | Povelitel | Fixed in Version | => 1.next |
2022-03-16 13:20 | Povelitel | Resolution | open => fixed |
2022-03-16 13:20 | Povelitel | Assigned To | => Povelitel |
2022-03-16 13:20 | Povelitel | Assigned To | Povelitel => |
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