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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003034 | VCMI | AI - Adventure Map | public | 2019-02-11 10:26 | 2022-03-22 17:44 | ||||||||
Reporter | mpech | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Ubuntu 16.04.5 LTS | OS | OS Version | ||||||||||
Product Version | 0.99 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003034: endless loop when doing AI does a trade | ||||||||||||
Description | hi guys, got an infinite loop when ai(red) doing a trade Cannot evaluate goal TRADE 40 of wood at Trading Post Cannot evaluate goal TRADE 40 of wood at Trading Post Cannot evaluate goal TRADE 40 of wood at Trading Post Cannot evaluate goal TRADE 40 of wood at Trading Post Cannot evaluate goal TRADE 40 of wood at Trading Post Cannot evaluate goal TRADE 40 of wood at Trading Post Cannot evaluate goal TRADE 40 of wood at Trading Post Cannot evaluate goal TRADE 40 of wood at Trading Post ... | ||||||||||||
Steps To Reproduce | load game end turn look at red player going on the market "trying" to trade then red does not end its turn | ||||||||||||
Additional Information | by dumbly commentating (from b/AI/VCAI/Goals/CollectRes.cpp) - return sptr(Trade(resID, value, objid).setisElementar(true)); //we can do this immediately + std::cout<<"new trade"<<resID<<":"<< value<<":"<< objid<<":"<<howManyCanWeBuy<<std::endl; + //return sptr(Trade(resID, value, objid).setisElementar(true)); //we can do this immediately red can end its turn. | ||||||||||||
Tags | R1 | ||||||||||||
Attached Files | sun.zip [^] (2,423,740 bytes) 2019-02-11 10:26 | ||||||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2019-02-11 10:26 | mpech | New Issue | |
2019-02-11 10:26 | mpech | File Added: sun.zip | |
2022-03-22 17:44 | Povelitel | Tag Attached: R1 |
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