Anonymous | Login | 2024-11-21 20:01 UTC |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000280 | VCMI | Mechanics - Battles | public | 2009-12-02 11:58 | 2024-01-30 19:17 | ||||
Reporter | majaczek | ||||||||
Assigned To | |||||||||
Priority | low | Severity | crash | Reproducibility | have not tried | ||||
Status | closed | Resolution | open | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.75 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000280: When playing on weird map I had chance to fight nothing (may lead to crash) | ||||||||
Description | I played with my prepared map made in WOG editor (weird use of DEFs - such for test). I met the hero looking as normal but in editor it looks diffrent (don't remember if it's hero with nonhero def or object with hero def buggy found as hero in VCMI). the tile to fight was not at hero but next to. After i defeat hero in normal battle i found that on empty tile i can fight hero again so i tried - no crash - but hero haven't any army (because defeated in previous battle) but battle started with me and that hero and queye set to all my things | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | VCMI_fight_nothing.PNG [^] (529,776 bytes) 2009-12-02 11:58
| ||||||||
Notes | |
(0000353) majaczek (reporter) 2009-12-02 12:01 edited on: 2009-12-02 12:18 |
sorry its crashbug - after moving unit with this bugging occasion the VCMI both client and server crashed done it on map test_defs from my test map pack send in that topic http://forum.vcmi.eu/viewtopic.php?p=4031#4031 [^] |
(0000355) majaczek (reporter) 2009-12-02 12:11 |
the bug is not reproducible from save game (buggy object doesn't persist the saving) the bug is always reproducible by playing from new game and trying to fight the buggy hero twice in same game (first fighting next-to secondly fight invisible one) to bug occur you need some sort of def/accfields manipulation |
(0000368) Zamolxis (viewer) 2009-12-02 23:10 |
Severity changed to Crash, but priority to low, as elements in the custom WoG maps can be pretty particular. |
(0008540) Ivan (developer) 2023-04-12 09:09 |
Needs steps to reproduce (if bug still exists) |
Issue History | |||
Date Modified | Username | Field | Change |
2009-12-02 11:58 | majaczek | New Issue | |
2009-12-02 11:58 | majaczek | File Added: VCMI_fight_nothing.PNG | |
2009-12-02 12:01 | majaczek | Note Added: 0000353 | |
2009-12-02 12:11 | majaczek | Note Added: 0000355 | |
2009-12-02 12:18 | majaczek | Note Edited: 0000353 | View Revisions |
2009-12-02 23:10 | Zamolxis | Note Added: 0000368 | |
2009-12-02 23:10 | Zamolxis | Priority | normal => low |
2009-12-02 23:10 | Zamolxis | Severity | minor => crash |
2009-12-02 23:10 | Zamolxis | Summary | When playing on weird map I had chance to fight nothing => When playing on weird map I had chance to fight nothing (may lead to crash) |
2019-05-19 13:05 | Povelitel | Assigned To | Tow dragon => |
2023-04-12 09:09 | Ivan | Note Added: 0008540 | |
2023-04-12 09:09 | Ivan | Status | assigned => feedback |
2024-01-30 19:17 | Ivan | Status | feedback => closed |
Copyright © 2000 - 2024 MantisBT Team |