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IDProjectCategoryView StatusDate SubmittedLast Update
0002694VCMIAI - Adventure Mappublic2017-06-10 19:042017-06-11 10:07
ReporterWarmonger 
Assigned ToWarmonger 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusassignedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002694: AI will not conquer town if it has no towns
DescriptionAs suggested by SXX:

AI going to collect army even when it's can just go into empty town.
problem is that without taverns there is NO vision to garrison AT ALL
AI can't know it's empty
TagsNo tags attached.
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-  Notes
(0007083)
Dydzio (developer)
2017-06-11 09:12
edited on: 2017-06-11 10:07

I fast-checked the conclusion in code before sleep and it seems strength of enemy garrison is set to 0 for danger evaluation when it is unknown... I will check this issue (https://bugs.vcmi.eu/view.php?id=2550 [^]) further and report what I find

I remember i checked some issue (maybe https://bugs.vcmi.eu/view.php?id=2550 [^]) when AI had town that is close to conquer and instead it tries to capture castle that is far away and the way to it was protected by monster so it started collecting army, maybe it was this one. Maybe that was after I tweaked AI to try capture town at all cost when no town.


- Issue History
Date Modified Username Field Change
2017-06-10 19:04 Warmonger New Issue
2017-06-10 19:04 Warmonger Status new => assigned
2017-06-10 19:04 Warmonger Assigned To => Warmonger
2017-06-11 09:12 Dydzio Note Added: 0007083
2017-06-11 09:13 Dydzio Note Edited: 0007083 View Revisions
2017-06-11 09:15 Dydzio Note Edited: 0007083 View Revisions
2017-06-11 10:07 Dydzio Note Edited: 0007083 View Revisions

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