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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002408 | VCMI | GUI - PreGame | public | 2016-02-02 02:13 | 2023-10-28 20:35 | ||||||||
Reporter | SXX | ||||||||||||
Assigned To | Nordsoft | ||||||||||||
Priority | normal | Severity | crash | Reproducibility | have not tried | ||||||||
Status | resolved | Resolution | unable to reproduce | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.98g | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002408: Client crashing on attempt to view save with unknown town / faction from mod | ||||||||||||
Description | I'm not yet fully find out why is that happen, but there is info. If you have save done with for example HotA and then disabled it then client may crash on "OptionsTab::CPlayerSettingsHelper::getImageIndex" because it's attempt to check information about faction that not exist: default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2; It's weird because so far it's only occur for me in case of hotseat loading so it's may be as well some save file corruption. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2016-02-02 02:13 | SXX | New Issue | |
2016-02-02 02:13 | SXX | Description Updated | View Revisions |
2016-02-21 23:14 | SXX | Relationship added | related to 0002385 |
2023-10-28 20:35 | Nordsoft | Status | new => resolved |
2023-10-28 20:35 | Nordsoft | Resolution | open => unable to reproduce |
2023-10-28 20:35 | Nordsoft | Assigned To | => Nordsoft |
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