or 2. "NEWGAMEn" or "VCMINEWn" or "VCMI_n", where "n" is a number which increases with every save, so that we don't have to manually change it to"> or 2. "NEWGAMEn" or "VCMINEWn" or "VCMI_n", where "n" is a number which increases with every save, so that we don't have to manually change it to">
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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000235 | VCMI | GUI - PreGame | public | 2009-11-28 04:18 | 2014-05-30 17:39 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Tow | ||||||||
Priority | low | Severity | feature | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.74c | ||||||||
Target Version | Fixed in Version | 0.81 | |||||||
Summary | 0000235: When opening the Save Game menu, we should have a name proposed by default for our saved game like in H3 | ||||||||
Description | H3 had "NEWGAME" I believe. We could have the same, or we could have some other (maybe better, or at least original) solutions: 1. "VCMINEW" or 2. "NEWGAMEn" or "VCMINEWn" or "VCMI_n", where "n" is a number which increases with every save, so that we don't have to manually change it to avoid overwriting. or 3. "YYMMDD_n" or "YYYYMMDD_n" - so a format which defaults today's date, plus a number, which increases with every save. The last two proposals (especially the 3rd) would allow the players to also easily sort the saved games chronologically with a simple click on the column header. | ||||||||
Additional Information | Personally, I think my favorites would be VCMI_n or YYMMDD_n. For VCMI_n, "n" could be by default a 3- or even 4-digit number (001, 002...). Though support for numbers above 999/9999 should be there (if anyone goes that far). For YYMMDD_n, it could be a 2-digit number only. I doubt anyone would save a game more than 99 times in a day. :) Formats with leading zeros would of course be useful again for sorting. | ||||||||
Tags | No-harm enhancement | ||||||||
Attached Files | |||||||||
Notes | |
(0000801) Tow (developer) 2010-03-07 23:01 |
Fixed in r1538. Actually restored (it was once implemented but got broken) the simplest solution. However I consider replacing it later with one of "smart" solutions you described. |
(0001143) Zamolxis (viewer) 2010-07-21 01:26 |
Fix confirmed as working as expected. But I will leave this in Open/Resolved so that you can keep track of the suggestion (though you can close it if you don't need this report to keep track of it). |
Issue History | |||
Date Modified | Username | Field | Change |
2009-11-28 04:18 | Zamolxis | New Issue | |
2009-11-28 04:19 | Zamolxis | Description Updated | View Revisions |
2009-11-28 04:20 | Zamolxis | Description Updated | View Revisions |
2009-11-28 04:20 | Zamolxis | Description Updated | View Revisions |
2009-11-28 04:28 | Zamolxis | Description Updated | View Revisions |
2009-11-28 04:28 | Zamolxis | Additional Information Updated | View Revisions |
2009-11-28 04:29 | Zamolxis | Description Updated | View Revisions |
2009-11-28 04:29 | Zamolxis | Additional Information Updated | View Revisions |
2009-11-28 04:31 | Zamolxis | Additional Information Updated | View Revisions |
2009-11-28 04:32 | Zamolxis | Summary | When opening the Save Game menu, we could have a name proposed by default for our saved game. => When opening the Save Game menu, we should have a name proposed by default for our saved game like in H3 |
2010-03-07 23:01 | Tow | Note Added: 0000801 | |
2010-03-07 23:01 | Tow | Status | assigned => resolved |
2010-03-07 23:01 | Tow | Fixed in Version | => 0.89 |
2010-03-07 23:01 | Tow | Resolution | open => fixed |
2010-07-21 01:24 | Zamolxis | Description Updated | View Revisions |
2010-07-21 01:24 | Zamolxis | Additional Information Updated | View Revisions |
2010-07-21 01:26 | Zamolxis | Note Added: 0001143 | |
2010-07-21 01:26 | Zamolxis | Tag Attached: Suggestion | |
2010-08-01 13:58 | Zamolxis | Tag Renamed | Suggestion => No-harm enhancement |
2014-05-30 17:39 | beegee | Status | resolved => closed |
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