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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002319 | VCMI | Other | public | 2015-10-27 08:26 | 2016-09-04 08:11 | ||||||||
Reporter | terax | ||||||||||||
Assigned To | AVS | ||||||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | Intel | OS | XUbuntu | OS Version | 15.04 | ||||||||
Product Version | 0.98d | ||||||||||||
Target Version | Fixed in Version | 0.99 | |||||||||||
Summary | 0002319: Game crashes when trying to load a save | ||||||||||||
Description | I've tried playing a multiplayer game and a campaign game. A fresh save seems to load just fine but after a few turns it ?becomes corrupted? and VCMI crashes when trying to load it. Occurs both on 0.98b (from ppa:saven-ivan/vcmi) and 0.98e (compiled from your git repo). Let me know if I can attach any more info to help you track this thing. | ||||||||||||
Additional Information | vcmiclient Starting... Creating console and configuring logger: 11 The log file will be saved to "/home/X/.cache/vcmi/VCMI_Client_log.txt" Initialization: 7 Data loading: 55 Mod handler: 0 Mod filesystems: 20 Basic initialization: 83 Initialized logging system based on settings successfully. Loading settings: 84 VCMI 0.98e (client) Found 3 render drivers opengl (active) opengles2 software Created renderer opengl Initializing screen: 72 Initializing video: 4 Initializing screen and sound handling: 1 Bonus type handler: 7 General text handler: 4 Hero handler: 3 Artifact handler: 0 Creature handler: 0 Town handler: 0 Object handler: 0 Object types information handler: 0 Spell handler: 0 Terrain view pattern handler: 2 Template handler: 0 Initializing handlers: 18 Initializing content handler: 69 ms [21a00ddb] Original game files [621636f9] VCMI essential files [9c426238] High-res Menu [745a0d08] True type fonts [a8375329] Default templates [ee94c499] Analogy [41cec3db] Clash of Dragons [00ee53f1] Coldshadow's Fantasy [52680f04] Golden Ring [ac03916f] Jebus Cross [41b59566] Upgrade Parsing mod data: 37 ms [SKIP] Original game files [SKIP] VCMI essential files [SKIP] High-res Menu [SKIP] True type fonts [SKIP] Default templates [SKIP] Analogy [SKIP] Clash of Dragons [SKIP] Coldshadow's Fantasy [SKIP] Golden Ring [SKIP] Jebus Cross [SKIP] Upgrade Loading mod data: 72ms Resolving identifiers: 6 ms No templates found for 38:1 No templates found for 49:1 No templates found for 70:0 No templates found for 79:7 No templates found for 90:1 No templates found for 100:1 No templates found for 103:1 No templates found for 113:1 No templates found for 172:0 No templates found for 186:0 No templates found for 189:0 Handlers post-load finalization: 11 ms All game content loaded in 196 ms Initializing VCMI_Lib: 217 Loading and transforming heroes' flags: 43 Screen handler: 52 Main graphics: 31 Initializing game graphics: 84 Message handler: 2 Initialization of VCMI (together): 480 Blocking buttons from 1 Loading procedure started! Setting up thread calling server: 0 Loading lib part of game... Reading header Desync found! Position: 3158 Reading options Reading handlers Reading gamestate No templates found for 38:1 No templates found for 49:1 No templates found for 70:0 No templates found for 79:7 No templates found for 90:1 No templates found for 100:1 No templates found for 103:1 No templates found for 113:1 No templates found for 172:0 No templates found for 186:0 No templates found for 189:0 bind: Address already in use terminate called after throwing an instance of 'boost::exception_detail::clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >' what(): bind: Address already in use Segmentation fault (core dumped) Aborted (core dumped) | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | Autosave_1.vcgm1 [^] (3,189,280 bytes) 2015-10-27 08:26 Autosave_1.vsgm1 [^] (3,191,809 bytes) 2015-10-27 08:27 | ||||||||||||
Notes | |
(0006045) SXX (administrator) 2015-10-27 15:35 edited on: 2015-10-27 15:35 |
what(): bind: Address already in use Make sure to "killall -9 vcmiserver" before starting new game (or loading save) after crash. I think there is few cases on Linux when client may crash while server keep running or waiting for something. |
(0006046) SXX (administrator) 2015-10-27 15:39 |
But this crash is within bonus system just like 0002314. |
(0006606) SXX (administrator) 2016-09-04 08:11 edited on: 2016-09-04 08:11 |
Fixed by PR202. For more details or comments please use 0002314 |
Issue History | |||
Date Modified | Username | Field | Change |
2015-10-27 08:26 | terax | New Issue | |
2015-10-27 08:26 | terax | File Added: Autosave_1.vcgm1 | |
2015-10-27 08:27 | terax | File Added: Autosave_1.vsgm1 | |
2015-10-27 15:35 | SXX | Note Added: 0006045 | |
2015-10-27 15:35 | SXX | Note Edited: 0006045 | View Revisions |
2015-10-27 15:39 | SXX | Relationship added | duplicate of 0002314 |
2015-10-27 15:39 | SXX | Note Added: 0006046 | |
2015-12-22 23:06 | SXX | Assigned To | => AVS |
2015-12-22 23:06 | SXX | Status | new => assigned |
2016-09-04 08:11 | SXX | Note Added: 0006606 | |
2016-09-04 08:11 | SXX | Status | assigned => resolved |
2016-09-04 08:11 | SXX | Fixed in Version | => 0.99 |
2016-09-04 08:11 | SXX | Resolution | open => fixed |
2016-09-04 08:11 | SXX | Note Edited: 0006606 | View Revisions |
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