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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001930 | VCMI | Mechanics - Adventure Map | public | 2014-11-06 12:03 | 2015-12-05 07:51 | ||||
Reporter | SXX | ||||||||
Assigned To | SXX | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | PC | OS | Linux Kubuntu | OS Version | 14.04 | ||||
Product Version | 0.97 | ||||||||
Target Version | Fixed in Version | 0.98f | |||||||
Summary | 0001930: When two heroes of same identify in game level up don't work properly | ||||||||
Description | This one can be only reproduced when 0001929 occur. So I not sure if this should be even reported as bug because even original HoMM3 editor don't allow to place multiple heroes with same personality on the map. Mostly everything works fine, but there is number of glitches: - No matter which hero upped: level number only increased for 2nd hero. - Skills choice for 1st hero glitch: give choice of two "basic" skills while one of them is upgrade, sometimes checking of skill description might cause crashes. | ||||||||
Steps To Reproduce | - Start game with "cloned heroes" as explained in 0001929 - Now start levelup each heroe using "vcmiglorfindel" cheat. - You'll notice weird behaviours when 1st hero see some skills as "basic" because 2nd hero don't have them. | ||||||||
Additional Information | Related to 0001929 | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Relationships | ||||||
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Notes | |
(0005071) SXX (administrator) 2014-11-06 12:05 |
Oops, in reproduction last sentence is: - You'll notice weird behaviours when 1st hero see some skills as "basic" because 2nd hero don't have them. |
(0005086) Ivan (developer) 2014-11-10 17:47 |
I would rather mark this as won't fix - multiple heroes of the same type is not supported behaviour and may cause glitches. What needs to be fixed is 0001929 to avoid such copies in the first place. |
(0005089) SXX (administrator) 2014-11-12 11:16 |
I suppose it's would be valid for this one. Also I'm checked several other scenarios how duplicate heroes might appear and it's looks like VCMI handle them all as properly as original. |
(0006145) SXX (administrator) 2015-12-05 07:51 |
This one is really not supported by engine design and all heroes must have unique subId in order to work properly. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-11-06 12:03 | SXX | New Issue | |
2014-11-06 12:05 | SXX | Note Added: 0005071 | |
2014-11-06 12:41 | AVS | Relationship added | related to 0001929 |
2014-11-06 12:42 | AVS | Steps to Reproduce Updated | View Revisions |
2014-11-10 17:47 | Ivan | Note Added: 0005086 | |
2014-11-12 11:16 | SXX | Note Added: 0005089 | |
2015-12-05 07:51 | SXX | Note Added: 0006145 | |
2015-12-05 07:51 | SXX | Status | new => closed |
2015-12-05 07:51 | SXX | Assigned To | => SXX |
2015-12-05 07:51 | SXX | Resolution | open => no change required |
2015-12-05 07:51 | SXX | Fixed in Version | => 0.98f |
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