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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001738 | VCMI | AI - Adventure Map | public | 2014-03-03 15:06 | 2015-01-10 10:31 | ||||
Reporter | Povelitel | ||||||||
Assigned To | Warmonger | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | open | ||||||
Platform | OS | OS Version | Win7 sp1 | ||||||
Product Version | 0.95 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001738: FREEZE turn | ||||||||
Description | it is impossible to wait his turn | ||||||||
Tags | EndTurn | ||||||||
Attached Files | Games.rar [^] (933,158 bytes) 2014-03-03 15:06 Games_Purple.rar [^] (703,859 bytes) 2014-03-07 23:18 | ||||||||
Notes | |
(0004584) Warmonger (administrator) 2014-03-08 19:32 |
I knew it's going to happen :(. There's no easy fix as yet. Basically, AI tries to explore guarded tile on the other side of the gate. However, it does not see guarded tiles on the other side. AI can only find out that the first tile to hit is subterranean gate. So it crosses it, finds the way guarded impossible and goes back, then repeats without loosing movement points. |
(0004588) Povelitel (updater) 2014-03-08 23:11 |
I hope you do to fix it :) |
(0005379) Povelitel (updater) 2015-01-10 10:31 |
Older versions of which no one will check. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-03-03 15:06 | Povelitel | New Issue | |
2014-03-03 15:06 | Povelitel | Status | new => assigned |
2014-03-03 15:06 | Povelitel | Assigned To | => Tow |
2014-03-03 15:06 | Povelitel | File Added: Games.rar | |
2014-03-03 15:07 | Povelitel | Tag Attached: EndTurn | |
2014-03-07 23:18 | Povelitel | File Added: Games_Purple.rar | |
2014-03-08 19:24 | Warmonger | Assigned To | Tow => Warmonger |
2014-03-08 19:32 | Warmonger | Note Added: 0004584 | |
2014-03-08 23:11 | Povelitel | Note Added: 0004588 | |
2015-01-10 10:31 | Povelitel | Note Added: 0005379 | |
2015-01-10 10:31 | Povelitel | Status | assigned => closed |
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