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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0001616 | VCMI | Mechanics - Battles | public | 2013-12-11 12:04 | 2023-04-20 09:42 | ||||||||
| Reporter | Ivan | ||||||||||||
| Assigned To | Ivan | ||||||||||||
| Priority | normal | Severity | tweak | Reproducibility | random | ||||||||
| Status | resolved | Resolution | fixed | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 0.94 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0001616: It is possible to receive morale after defeating last enemy stack | ||||||||||||
| Description | As in description, it is possible for creature to receive morale after defeating enemy. Result: a) interface plays animations and displays battle result. b) if autobattle enabled - AI will try to move creature despite fact that battle had ended.  | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Attached Files | |||||||||||||
  		Notes	 | 
|
| 
				(0005623) SXX (administrator) 2015-03-11 22:55  | 
	Interesting if problem with AI still reproducible. | 
| 
				(0008273) Povelitel (updater) 2022-04-10 17:53  | 
	Still exist, sure | 
| 
				(0008562) Ivan (developer) 2023-04-12 17:06  | 
	
		Migrated to github, status will be tracked here: https://github.com/vcmi/vcmi/issues/1219 [^]  | 
| 
				(0008608) Ivan (developer) 2023-04-20 09:42  | 
	Fixed in 1.2.1 | 
  Issue History	 | 
|||
| Date Modified | Username | Field | Change | 
| 2013-12-11 12:04 | Ivan | New Issue | |
| 2015-03-11 22:55 | SXX | Note Added: 0005623 | |
| 2022-04-10 17:53 | Povelitel | Note Added: 0008273 | |
| 2023-04-12 17:06 | Ivan | Status | new => confirmed | 
| 2023-04-12 17:06 | Ivan | Note Added: 0008562 | |
| 2023-04-20 09:42 | Ivan | Note Added: 0008608 | |
| 2023-04-20 09:42 | Ivan | Status | confirmed => resolved | 
| 2023-04-20 09:42 | Ivan | Resolution | open => fixed | 
| 2023-04-20 09:42 | Ivan | Assigned To | => Ivan | 
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