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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000140 | VCMI | Mechanics - Battles | public | 2009-10-11 16:36 | 2010-07-07 21:33 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Tow dragon | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.74 | ||||||||
Target Version | Fixed in Version | 0.8 | |||||||
Summary | 0000140: Crash when my (2-hex) Dread Knight retaliated against a Wraith attacking from up-behind | ||||||||
Description | It seems not all issues regarding attacks on 2-hex creatures have been solved. In the map I attached to report 0000139, when I attacked Isra with Septienna, after moving the Dread Knight closer (so that it can be attacked from all directions), the game crashed when he retaliated against a Wraith which attack him from the hex up-behind. See attached crash logs and first screenshot: http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBehind.jpg [^] (luckily the 'dying' Wraith can be seen in the crash-freeze to confirm its position) Steps to reproduce (always reproducible if the enemy placement is like I describe below): - Take map attached to 0000139 and attack Isra with Septienna - Wait on all your creatures and let the Wraiths come closer (PAY ATTENTION WHICH WAS THE FIRST ENEMY WRAITH TO MOVE) - If the first Wraith to move has placed itself in such a way that you can move your Dread Knight in the hex down-behind her, then do so - When enemy's turn comes, that first Wraith will try to attack your Dread Knight from the up-behind hex and you should have the crash This is the screenshot of the reproduced bug, where I marked the places of the first Wraith (in green) and the Dread Knight (in red): http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBeh-1.jpg [^] (the body of the unit disappeared when I moved away the crashhandler pop up for a better view) I did not manage to get the chance to place the Dread Knight really behind the Wraith to see if it occurs as well, but when I placed it on other hexes around the first Wraith, the bug did not reoccur. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | 2009-10-11_WraithAttackDNfromBehind.7z [^] (127,697 bytes) 2009-10-11 16:36 | ||||||||
Relationships | ||||||
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Notes | |
(0000125) Tow dragon (viewer) 2009-10-18 13:12 |
I think it's not related to two-hexness. Trying to reproduce this bug I noticed that in certain situations two different creatures can be placed on the same position - one alive and one (or even more) dead. VCMI does not handle it correctly in all places. |
(0000596) Tow dragon (viewer) 2010-01-30 15:36 |
I was able to reproduce it in old version but it does not appear in newer one. Seems to be fixed. |
(0001024) Zamolxis (viewer) 2010-07-07 21:33 |
Verified as fixed in 0.81 |
Issue History | |||
Date Modified | Username | Field | Change |
2009-10-11 16:36 | Zamolxis | New Issue | |
2009-10-11 16:36 | Zamolxis | File Added: 2009-10-11_WraithAttackDNfromBehind.7z | |
2009-10-11 16:53 | Zamolxis | Reproducibility | unable to reproduce => always |
2009-10-11 16:53 | Zamolxis | Summary | Crash when enemy Wraith attacked my (2-hex) Dread Knight from up-behind => Crash when my (2-hex) Dread Knight retaliated against a Wraith attacking from up-behind |
2009-10-11 16:53 | Zamolxis | Description Updated | View Revisions |
2009-10-11 16:54 | Zamolxis | Description Updated | View Revisions |
2009-10-11 16:57 | Zamolxis | Description Updated | View Revisions |
2009-10-11 17:01 | Zamolxis | Description Updated | View Revisions |
2009-10-11 17:07 | Zamolxis | Description Updated | View Revisions |
2009-10-18 13:12 | Tow dragon | Note Added: 0000125 | |
2009-10-24 11:51 | Warmonger | Relationship added | related to 0000182 |
2010-01-30 15:36 | Tow dragon | Note Added: 0000596 | |
2010-01-30 15:36 | Tow dragon | Status | assigned => resolved |
2010-01-30 15:36 | Tow dragon | Fixed in Version | => 0.89 |
2010-01-30 15:36 | Tow dragon | Resolution | open => fixed |
2010-05-29 23:24 | Zamolxis | Description Updated | View Revisions |
2010-07-07 21:33 | Zamolxis | Note Added: 0001024 | |
2010-07-07 21:33 | Zamolxis | Status | resolved => closed |
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