Description | On the single scenerio Good Witch, Bad Witch, if I visit the green border guard, click on the tick, and try to save the game or finish my turn, the game crashes.
Also, the save I try to create actually appears in the Load Menu, but the game crashes when I try to load it. |
Attached Files | save_bug_green_border_guard.zip [^] (529,178 bytes) 2013-07-23 14:03
server_log.txt [^] (8,471 bytes) 2013-07-24 13:24 [Show Content] [Hide Content][1;32m Initialization: 0
[0m[1;32m Data loading: 50
[0m[1;32m Mod handler: 0
[0m[1;32m Mod filesystems: 30
[0m[1;32mBasic initialization: 80
[0m[1;32mInitialized logging system based on settings successfully.
[0m[1;32mPort 3030 will be used.
[0m[1;32m Bonus type handler: 0
[0m[1;32m General text handler: 0
[0m[1;32m Hero handler: 0
[0m[1;32m Artifact handler: 0
[0m[1;32m Creature handler: 0
[0m[1;32m Town handler: 0
[0m[1;32m Object handler: 10
[0m[1;32m Def information handler: 20
[0m[1;32m Spell handler: 10
[0m[1;32m Initializing handlers: 40
[0m[1;32m Initializing content handler: 20 ms
[0m[1;32m Parsing original game data: 10 ms
[0m[1;32m VCMI essential files
[0m[1;32m In The Wake of Gods
[0m[1;32m Parsing mod data: 0 ms
[0m[1;32m Loading original game data: 120 ms
[0m[1;32m VCMI essential files
[0m[1;32m In The Wake of Gods
[0m[1;32m Loading mod data: 10ms
[0m[1;32m Resolving identifiers: 10 ms
[0m[1;32m All game content loaded in 170 ms
[0m[1;32mListening for connections at port 3030
[0m[1;32mWe've accepted someone...
[0m[1;32mEstablished connection with VCMI 0.93 (client)
[0m[1;32mGot connection!
[0m[1;32mLoading lib part of game...
[0m[1;32m Reading header
[0m[1;32m Reading options
[0m[1;32m Reading handlers
[0m[1;32m Reading gamestate
[0m[1;32mConnection 1 will handle 3 player: 0 1 255
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 6
[0m[1;31mFIXME: battleGetFightingHero wrong argument!
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;31mFIXME: battleGetFightingHero wrong argument!
[0m[1;31m Making action of type 6
[0m[1;33mUnrecognized trigger effect type 3019
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 7
[0m[1;33mWarning: an orphaned child!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 2info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 3info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 4info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 5info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 6info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 7
[0m[1;33mUnrecognized trigger effect type 3019
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 6
[0m[1;33mUnrecognized trigger effect type 3019
[0m[1;33mWarning: an orphaned child!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 2info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 3info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 4info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 5info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 6info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 2info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 3info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 4info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 5info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 6info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 2info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 3info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 4info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 5info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 6info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mSaving to Saves/Autosave_1
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...
[0m[1;32m Saving header
[0m[1;32m Saving options
[0m[1;32m Saving handlers
[0m[1;32m Saving gamestate
[0m[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 2info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 3info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 4info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 5info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 6info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31m Making action of type 6
[0m[1;31mFIXME: battleGetFightingHero wrong argument!
[0m[1;31mFIXME: battleGetFightingHero wrong argument!
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 10
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 8
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 12
[0m[1;31m Making action of type 2
[0m[1;31m Making action of type 6
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 7
[0m[1;31m Making action of type 6
[0m[1;33mWarning: an orphaned child!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 2info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 3info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 4info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 5info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 6info!
[0m[1;31mconst PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!
[0m[1;31mSaving to Saves/Autosave_2
[0m[1;32mOrdering clients to serialize...
[0m[1;32mSaving lib part of game...
[0m[1;32m Saving header
[0m[1;32m Saving options
[0m[1;32m Saving handlers
[0m[1;32m Saving gamestate
[0m[1;32mSaving server state
[0m[1;32mGame has been successfully saved!
[0m[1;31mread: Connection reset by peer
[0m[1;31mEnded handling connection
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;33mWarning: an orphaned child!
[0m[1;31mwrite: Broken pipe
[0m
VCMI_Client_log.txt [^] (1,282,100 bytes) 2013-07-24 13:25
VCMI_Server_log.txt [^] (965,916 bytes) 2013-07-24 13:25 [Show Content] [Hide Content]
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